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Messages - postwendend

Pages: [1] 2
1
[C4D] Resolved Bugs / Re: Multi-Pass crashing
« on: 2017-06-20, 11:55:41 »
same here

2
Same problem here. C4d r18 latest patch and corona beta

3
[C4D] Resolved Bugs / Layered Animation Issue
« on: 2017-05-30, 14:20:01 »
It seems that only the fist blend value is animateable. Workaround for me is a Color Shader as Mask.

Code: [Select]
Build timestamp: May  5 2017 15:44:13
Version: B1 daily May  5 2017 (core 1.7 DailyBuild May  5 2017)
Cinema version: CINEMA 4D Studio R18.048 M3

4
[C4D] General Discussion / Re: scatter
« on: 2017-05-15, 12:32:06 »
mograph? i just render a scene with about 2 mio trees

5
[C4D] Resolved Bugs / no motionblur while rendering on farm
« on: 2017-02-13, 15:28:19 »
hey i use c4d r18 with teamrender to render on our deadline driven farm a sequence in corona.

if i render a frame localy the motion blur works fine. but when i send it to our farm corona doesn't apply motion blur to the image.

below a reduced slave log from deadline

Code: [Select]

2017-02-13 14:54:18:  0: STDOUT: ========================================
2017-02-13 14:54:18:  0: STDOUT:  Corona for Cinema 4D, version A6
2017-02-13 14:54:18:  0: STDOUT:  Version of core 1.5
2017-02-13 14:54:18:  0: STDOUT:  (c) Render Legion s.r.o., 2014-2016
2017-02-13 14:54:18:  0: STDOUT:  Plugin successfully loaded
2017-02-13 14:54:18:  0: STDOUT: ========================================
XXX
2017-02-13 14:54:33:  0: STDOUT: Rendering frame 9 at <Mon Feb 13 14:54:32 2017>
2017-02-13 14:54:33:  0: STDOUT: Rendering Phase: Setup
2017-02-13 14:54:33:  0: STDOUT: Progress: 0%
2017-02-13 14:54:35:  0: STDOUT: [Corona4D] Parsing of material Mat took 0.003 seconds
2017-02-13 14:54:35:  0: STDOUT: [Corona4D] Parsing of material WHITE took 0 seconds
2017-02-13 14:54:37:  0: STDOUT: [Corona4D] Parsing of material Material took 2.002 seconds
2017-02-13 14:54:37:  0: STDOUT: [Corona4D] Parsing of material ROT took 0.146 seconds
2017-02-13 14:54:37:  0: STDOUT: [Corona4D] Parsing of material WEISS took 0 seconds
2017-02-13 14:55:35:  0: STDOUT: [Corona4D] Parsing of material Material.2 took 57.788 seconds
2017-02-13 14:55:35:  0: STDOUT: [Corona4D] ====RENDER STARTED====
2017-02-13 14:55:35:  0: STDOUT: [Corona4D] Core build timestamp: Dec 21 2016 10:41:03
2017-02-13 14:55:35:  0: STDOUT: [Corona4D] REPORT: unchanged: 0, Prim: 72, Inst: 0, Mtl: 0, Env: 1
2017-02-13 14:55:35:  0: STDOUT: [Corona4D] CoronaCore::renderFrame before core->onFrame
2017-02-13 14:55:35:  0: STDOUT: [Corona4D] Calculating displacement took 0 seconds
2017-02-13 14:55:36:  0: STDOUT: [Corona4D] rtcCommit: 433ms
2017-02-13 14:55:36:  0: STDOUT: [Corona4D] EMBREE: Created 1 elements, memory usage: 158 M bytes.
2017-02-13 14:55:36:  0: STDOUT: [Corona4D] CoronaCore::renderFrame after core->onFrame
2017-02-13 14:55:36:  0: STDOUT: [Corona4D] CoronaCore::renderFrame before unique materials
2017-02-13 14:55:36:  0: STDOUT: [Corona4D] CoronaCore::renderFrame after unique materials
2017-02-13 14:55:36:  0: STDOUT: [Corona4D] Preparing geometry took 0.589 seconds
2017-02-13 14:55:36:  0: STDOUT: [Corona4D] CoronaCore:RenderFrame: after directLight
2017-02-13 14:55:36:  0: STDOUT: [Corona4D] Precomputing light distribution took 0 seconds
2017-02-13 14:55:36:  0: INFO: Task Overall Progress: 100%
2017-02-13 14:55:36:  0: STDOUT: Rendering Phase: Finalize
2017-02-13 14:55:36:  0: STDOUT: Progress: 0%
2017-02-13 14:55:38:  0: STDOUT: [Corona4D] CoronaCore::renderFrame: after GI precompute
2017-02-13 14:55:38:  0: STDOUT: [Corona4D] Computing primary GI took 2.792 seconds
2017-02-13 14:55:39:  0: STDOUT: [Corona4D] Pass 1/200
XXX
2017-02-13 15:05:33:  0: STDOUT: Progress: 99%
2017-02-13 15:05:40:  0: STDOUT: [Corona4D] ------Entire previous render::run took 601258ms
2017-02-13 15:05:40:  0: STDOUT: [Corona4D] Rendering took 601.299 seconds
2017-02-13 15:05:40:  0: STDOUT: [Corona4D] Denoising
2017-02-13 15:05:40:  0: STDOUT: Progress: 100%
2017-02-13 15:07:55:  0: STDOUT: [Corona4D] Denoising took 135.339 seconds
2017-02-13 15:07:55:  0: STDOUT: [Corona4D] CoronaCore::exiting renderFrame
2017-02-13 15:07:55:  0: STDOUT: [Corona4D] Rendered 10/200 passes
2017-02-13 15:07:55:  0: STDOUT: [Corona4D] Unique Primitives: 2310456
2017-02-13 15:07:55:  0: STDOUT: [Corona4D] Primitives with instancing: 2310456
2017-02-13 15:07:55:  0: STDOUT: [Corona4D] Area lights: 91
2017-02-13 15:07:55:  0: STDOUT: [Corona4D] Geometry groups: 72
2017-02-13 15:07:55:  0: STDOUT: [Corona4D] Materials: 78
2017-02-13 15:07:55:  0: STDOUT: [Corona4D] Instances: 72
2017-02-13 15:07:55:  0: STDOUT: [Corona4D] Portals: 0
2017-02-13 15:07:55:  0: STDOUT: [Corona4D] Area lights: 91
2017-02-13 15:07:55:  0: STDOUT: [Corona4D] Avg samples per pixel: 11.0273
2017-02-13 15:07:55:  0: STDOUT: [Corona4D] Avg rays per sample: 65.9552
2017-02-13 15:07:55:  0: STDOUT: [Corona4D] Rays/s: 6.06663e+06
2017-02-13 15:07:55:  0: STDOUT: [Corona4D] Samples/s: 92408.1
2017-02-13 15:07:55:  0: STDOUT: [Corona4D] UHDCache records: 21937
2017-02-13 15:07:55:  0: STDOUT: [Corona4D] UHDCache records added during viz: 0
2017-02-13 15:07:55:  0: STDOUT: [Corona4D] UHDCache rejected %: 45.1186
2017-02-13 15:09:23:  0: STDOUT: Rendering successful: 903.554 sec.
2017-02-13 15:09:23:  0: STDOUT: 2017/02/13 15:09:23  Service Local Machine went offline
2017-02-13 15:09:26:  0: INFO: Process exit code: 0
2017-02-13 15:09:26:  0: INFO: Finished Cinema 4D Task
2017-02-13 15:09:26:  0: Render time for frame(s): 15.144 m
2017-02-13 15:09:26:  0: Total time for task: 16.153 m
2017-02-13 15:09:26:  0: Saving task log...


6
Gallery / ISS ( Corona C4D )
« on: 2016-03-03, 18:43:06 »
Model & textures provided by NASA - National Aeronautics and Space Administration.
Maxon Cinema 4D & Corona Renderer postwork done in Blackmagic Fusion.
ISS took ~ 60 min in 3.5k x 2k, Earth round about 10 min.


7
Gallery / candyvan
« on: 2016-03-02, 21:46:12 »
c4d + evermotion models


8
[C4D] General Discussion / Re: Corona for Cinema 4D started
« on: 2014-06-10, 14:26:19 »
status?

9
[C4D] General Discussion / Re: Corona for Cinema 4D started
« on: 2014-04-14, 18:37:15 »
are the c4d noise shaders supported ?
and will it be possible to get access of the material settings via python script for vray to corona material converters ?
 

10
Gallery / Re: Merry Christmas! (first corona render)
« on: 2014-03-04, 19:07:03 »
My image was printed in the current Issue of 3D Artist:

http://www.3dartistonline.com/news/2014/03/get-3d-artist-issue-65-today/

11
Gallery / chair + rain
« on: 2014-01-01, 23:53:39 »
hey,

my plan was to create a simple "wet" glass material. after some issues with different uv id on the shader i found a solution which works quite well:

12
[Max] Resolved Feature Requests / Re: ZBuffer Clamp
« on: 2013-12-30, 19:16:49 »
a simpler way for checking camera distance in post ? how ? i thought this was the only "way"

13
[Max] General Discussion / Re: raindrops on glas problem
« on: 2013-12-28, 01:47:02 »
found a solution.

i unwrapped the texture and used the bump / refra.gloss map channel as uv coord not as seperat shader

14
[Max] General Discussion / Re: raindrops on glas problem
« on: 2013-12-28, 01:11:02 »
here my scene > it works fine now but it is way to dark - but every values are fine?!

15
[Max] General Discussion / raindrops on glas problem
« on: 2013-12-27, 19:44:05 »
i wasn't able to figured out how to arrive this effect on my glas setup ( image attaced below)


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glas / air / glas / wet

any suggestion

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