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Messages - Abdullah_Alallah

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1
[Max] I need help! / Re: Foam/Sponge Shader
« on: 2025-08-27, 10:18:33 »
I would say there are multiple ways to get to do this actual material, one would be very intensive but its through using SSS and a couple of noise maps all linked to one composite map to better control them, the second which is great for closeups, if you were to get an adobe substace foam material and add SSS to you hearts intent and go from there

2
there's an issue that im facing that im not sure is related to the latest Corona or max 25.3, ever since i updated my max to deal with the instant crash it would seem that the assign material to selection button the slate matereial editor is useless. it simply doesn't work as i would have to right click on the material and select assign material to selection through the right click menu. Using the 22/8 Build and max 2025.3


UPDATE: Found a way for it to work in case anyone is facing the same issue, you just have to uncheck the mouse pointer button (in yellow) then assign material button will work normally

3
Following up to my crash report, ive updated to max 2025, and reset all of my scripts and started adding them one by one. and it turns out its te Corona Render element Script which i have used for god knows how long yet when i added it into max with Corona 14 installed = Instant crash

on max 2024 and 2025. idk which exact line of code is casuing the crash but here's the link to the script used in case it would interact in the future with any future scripts "https://www.scriptspot.com/3ds-max/scripts/corona-render-elements-manager"

4
i just had to reset my default settings to get it to work tho

May be related to Corona system settings parsing, there are a lot of changes which relate to them.

Yes I would assume that, as I ended up resetting and things seem to be working fine, i would note that i use VFB2 and the fact that it autoresizes the render when changing the window size goes a long way.

turns out i still keep getting a crash, every couple of times i would get an insta crash right after the splash screen. is there a way to report it or help in fixing it?

5
i just had to reset my default settings to get it to work tho

May be related to Corona system settings parsing, there are a lot of changes which relate to them.

Yes I would assume that, as I ended up resetting and things seem to be working fine, i would note that i use VFB2 and the fact that it autoresizes the render when changing the window size goes a long way.

6
i just saw the list of all the new things coming up on to 14 and god you guys are amazing.
 i just had to reset my default settings to get it to work tho

7
Gallery / Re: Utamed University
« on: 2025-07-09, 12:40:08 »
Love the overall atmosphere, absolutely stunning work. but if i may add something : you might wanna try Stable diffusion on comfyui or A1111 since at the bottom of the first image is taking me out of the image a lil too much.

8
TBH i would love yo hear more of the process of that since i use 4K and path tracer, like how much of a difference in accuracy would you gain in using 2 Path tracers. i understand that it's scene-dependent, but are you gaining accuracy at the expense of more time in the render only?

9
Didn't make sense to spend time "competing" with other solutions we can include for free - even if we could compete that is, given that they a) run on GPU and b) use AI. This made trying to improve the Corona Denoiser rather unnecessary, and the dev time better spent elsewhere.


Tbh i would agree with tom here, and i think it was just a matter of time before some community members would go back to revisit to the topic of denoisers. or it would've been an industry secret that would be unfolded with time or something. so i think so far it would be just perfect to have that option back to lets say more advance users that know what needs to be done to get the quality to time and effort ratio just like the (Speed vs Accuracy balance) in the performance tab.

10
Gallery / Y U N U M O R I
« on: 2025-06-23, 11:37:05 »
A small personal project that i started as a part of some self-practice







more on behance: https://www.behance.net/gallery/228748783/YUNUMORI-ONSEN-AND-SPA

11
Hello there, i have a problem im not sure if I'm the only one dealing with or not. the bug exists in any and all scenes new or old.

 The problem starts once I use the place tool, or rotate object or orbit the camera when interactive render is active it would seem like the axis would just go all hey wire, the rotations become extreme and off axis.

Attached is a screen recording of the situation (https://streamable.com/qj9p5s) Mind that the mouse for some reason is not in the correct place in the recording but can assure you that I know how to use the tools

12
How much RAM do you have and what is your RAM usage during rendering? Is it possible that you are simply running out of RAM because of scene complexity? That's why I requested a scene. :)
I have 128 GB and the scene is far from complex XD, will be sharing a file to better understand this but my usage usually hovers around 90-95% during the usual rendering session.

13
It doesn't work like that. The "Conserve Memory" option is a special switch inside the Embree libraries which Corona uses to speed up rendering. So you gain some RAM at the cost of rendering speed, but it is not something you can customize or set in 3ds Max / Corona at all.

Then could that be where the problem resides? as once turning that option on its stable again.

14
Hello there, im getting a weird bug on almost all of my scenes. the render would go smoothly and run normally then all of a sudden I would get a ram implosion where 3ds max will chug through all of my 128gb of ram and the whole system gets to be in a shock kind of state till I turn off 3dsmax, it happened on 4-5 scenes now with no reason to chug the memory at all, no forest pack or anything either.

Could you please contact us here and attach a sample scene where the issue can be reproduced? https://support.chaos.com/hc/en-us/requests/new
We are currently looking into similar user-submitted issues, however we are not able to reproduce it so far - https://forum.corona-renderer.com/index.php?topic=43118.0

the thing is its unpredictable, the scene would work perfectly once I restart max and would work normally, although I realised that turning (conserve memory) option in the performance tab would fix it although a bit slow its a lot more reliable, is there a way to change the limit how much memory to conserve in the system? so I can manually set it to use 100gb instead of 128 and choking the PC

15
Hello there, im getting a weird bug on almost all of my scenes. the render would go smoothly and run normally then all of a sudden I would get a ram implosion where 3ds max will chug through all of my 128gb of ram and the whole system gets to be in a shock kind of state till I turn off 3dsmax, it happened on 4-5 scenes now with no reason to chug the memory at all, no forest pack or anything either.

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