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Messages - Abdullah_Alallah

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1
Gallery / Re: Utamed University
« on: 2025-07-09, 12:40:08 »
Love the overall atmosphere, absolutely stunning work. but if i may add something : you might wanna try Stable diffusion on comfyui or A1111 since at the bottom of the first image is taking me out of the image a lil too much.

2
TBH i would love yo hear more of the process of that since i use 4K and path tracer, like how much of a difference in accuracy would you gain in using 2 Path tracers. i understand that it's scene-dependent, but are you gaining accuracy at the expense of more time in the render only?

3
Didn't make sense to spend time "competing" with other solutions we can include for free - even if we could compete that is, given that they a) run on GPU and b) use AI. This made trying to improve the Corona Denoiser rather unnecessary, and the dev time better spent elsewhere.


Tbh i would agree with tom here, and i think it was just a matter of time before some community members would go back to revisit to the topic of denoisers. or it would've been an industry secret that would be unfolded with time or something. so i think so far it would be just perfect to have that option back to lets say more advance users that know what needs to be done to get the quality to time and effort ratio just like the (Speed vs Accuracy balance) in the performance tab.

4
Gallery / Y U N U M O R I
« on: 2025-06-23, 11:37:05 »
A small personal project that i started as a part of some self-practice







more on behance: https://www.behance.net/gallery/228748783/YUNUMORI-ONSEN-AND-SPA

5
Hello there, i have a problem im not sure if I'm the only one dealing with or not. the bug exists in any and all scenes new or old.

 The problem starts once I use the place tool, or rotate object or orbit the camera when interactive render is active it would seem like the axis would just go all hey wire, the rotations become extreme and off axis.

Attached is a screen recording of the situation (https://streamable.com/qj9p5s) Mind that the mouse for some reason is not in the correct place in the recording but can assure you that I know how to use the tools

6
How much RAM do you have and what is your RAM usage during rendering? Is it possible that you are simply running out of RAM because of scene complexity? That's why I requested a scene. :)
I have 128 GB and the scene is far from complex XD, will be sharing a file to better understand this but my usage usually hovers around 90-95% during the usual rendering session.

7
It doesn't work like that. The "Conserve Memory" option is a special switch inside the Embree libraries which Corona uses to speed up rendering. So you gain some RAM at the cost of rendering speed, but it is not something you can customize or set in 3ds Max / Corona at all.

Then could that be where the problem resides? as once turning that option on its stable again.

8
Hello there, im getting a weird bug on almost all of my scenes. the render would go smoothly and run normally then all of a sudden I would get a ram implosion where 3ds max will chug through all of my 128gb of ram and the whole system gets to be in a shock kind of state till I turn off 3dsmax, it happened on 4-5 scenes now with no reason to chug the memory at all, no forest pack or anything either.

Could you please contact us here and attach a sample scene where the issue can be reproduced? https://support.chaos.com/hc/en-us/requests/new
We are currently looking into similar user-submitted issues, however we are not able to reproduce it so far - https://forum.corona-renderer.com/index.php?topic=43118.0

the thing is its unpredictable, the scene would work perfectly once I restart max and would work normally, although I realised that turning (conserve memory) option in the performance tab would fix it although a bit slow its a lot more reliable, is there a way to change the limit how much memory to conserve in the system? so I can manually set it to use 100gb instead of 128 and choking the PC

9
Hello there, im getting a weird bug on almost all of my scenes. the render would go smoothly and run normally then all of a sudden I would get a ram implosion where 3ds max will chug through all of my 128gb of ram and the whole system gets to be in a shock kind of state till I turn off 3dsmax, it happened on 4-5 scenes now with no reason to chug the memory at all, no forest pack or anything either.

10
Gallery / GT3 Night in monza
« on: 2023-05-11, 13:44:10 »
A little fun project I was going for on my extra time, with my love for GT3s and the new BMW Gt3 it just was stunning. also modeling the track was pretty nice to work with, texturing the track and car with the extra details looked nice to do as well. Hope you enjoy it as much as I enjoyed making it.

The final image I went with:


and some wips along in the attachments.
Worked on 3Dsmax,Corona, Substance painter, iToo Forest pack, Photoshop.

11
Have you checked with something like PruneScene to make sure there are no retrackers running amok as well as no viruses? The retracker bug and the viruses usually reside in older scene files and once they get into your system (or current Max session), that scene will end up, eventually, screwed up (i.e. slowing down, bugging out, etc.)
hey there, yes I tried that and nothing popped up. and what made me certain is that I reverted back to the 3rd of march daily build and it fixed the super slow viewport issue. i think it had something to do in the latest build with the "Unified Nitrous implementation of drawing CoronaLight in the viewport across 3dsMax versions, which now results in more consistent viewport performance across all 3ds max versions." maybe? or something else that I simply don't understand. but all I know is that reverting fixed it which leads me to believe that the latest daily messed it up.
Hi,

Which versions of 3ds max and Windows are you using? Also, if possible can you send over your scene? I will be happy to look into this.

Cheers!
using 3dsmax 2023.2.2 and windows 11 and the latest Nvidia studio GPU driver. and I get the same result with a fresh scene with nothing in it and Sini software cleaner shows nothing and so would PruneScene.

12
Have you checked with something like PruneScene to make sure there are no retrackers running amok as well as no viruses? The retracker bug and the viruses usually reside in older scene files and once they get into your system (or current Max session), that scene will end up, eventually, screwed up (i.e. slowing down, bugging out, etc.)
hey there, yes I tried that and nothing popped up. and what made me certain is that I reverted back to the 3rd of march daily build and it fixed the super slow viewport issue. i think it had something to do in the latest build with the "Unified Nitrous implementation of drawing CoronaLight in the viewport across 3dsMax versions, which now results in more consistent viewport performance across all 3ds max versions." maybe? or something else that I simply don't understand. but all I know is that reverting fixed it which leads me to believe that the latest daily messed it up.

13
hey guys, i am truly in love with the latest builds and its truly nice, but the latest version of daily build truly ruined any file that I work with...for some reason the viewport gradually goes really slooooooow till it gets to the point of non workable, the WHOLE UI freezes and idk which part is it. i tried clean models-old models-new models- AutoCAD models in 3dsmax and I would get the same results.

14
Gallery / SPEEDTAIL X Containers graveyard.
« on: 2022-04-06, 14:36:49 »
3dsmax and corona, McLaren Speedtail has been my favorite car for a good while and its such an interesting car.

15
Gallery / F1 2022, The New Era.
« on: 2021-07-24, 22:23:49 »
F1 2022, The New Era.

A couple of renders that i did since i was sooooo in love with the 2022 car that the next season of F1 will be using, The model was provided from Turbosquid and the textures were done in Substance painter. Hope you enjoy them.












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