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Messages - CharlyRT

Pages: [1] 2 3 ... 13
1
Ohh sorry yeah I meant .mat Libraries
What a pitty, since I come from V-Ray there are lots of things that Im missing, this is driving me nuts, even turning off rendering or showing as text.

2
Hi
This is something that has bothering me from a long time
Loading libraries from Maxtree really takes alot of time to load, first I tought it was something to do with my HDD, I even tried loading from a SDD but its the same, extremely slow loading
According to the Road Map, in Corona 14 Qt will be rewriten initially with Physical Mtl
Im testing Corona 14 Preview and I have tried converting from Legacy to Physical, but even with that the material its drawing slooooooooowly.
Will that be improve in final release?

3
there's an issue that im facing that im not sure is related to the latest Corona or max 25.3, ever since i updated my max to deal with the instant crash it would seem that the assign material to selection button the slate matereial editor is useless. it simply doesn't work as i would have to right click on the material and select assign material to selection through the right click menu. Using the 22/8 Build and max 2025.3


UPDATE: Found a way for it to work in case anyone is facing the same issue, you just have to uncheck the mouse pointer button (in yellow) then assign material button will work normally

It has been solved in max 26, but I recommend to use 26.1, in the end I got used to "A" button shortcut

4
Thanks for the guide, it was really needed

5
Could we have a dedicated button for Flip image in VFB? theres a loooot of wasted space, whats the reason to use the small arrow to activate it? even the shortcut its not practical.
This is why people say that VFB 2 has a poorly design.
Could we have a way to edit shortcuts?

6
Same thing CharlyRT, a minidump is necessary for us to start digging in to what is happening for you. Thanks!
Yeah, I know the process just wanted to let it clear that hes not the only one, sometimes I have read for that  confirmation too

7
i just had to reset my default settings to get it to work tho

May be related to Corona system settings parsing, there are a lot of changes which relate to them.

Yes I would assume that, as I ended up resetting and things seem to be working fine, i would note that i use VFB2 and the fact that it autoresizes the render when changing the window size goes a long way.

turns out i still keep getting a crash, every couple of times i would get an insta crash right after the splash screen. is there a way to report it or help in fixing it?

I too have a lot of crashes without reason, using max 2024.2.3

8
[Max] Bug Reporting / Camera Clipping display limitation
« on: 2025-08-06, 21:48:54 »
Hi
When using camera clipping "show in viewport", the line has a limit where we can see it, if I zoom more to put it exactly where I want I cannot see it, is there a value where we can change in viewport config to always display it?

9
[Max] General Discussion / Re: Corona bitmap in Background
« on: 2025-07-03, 16:35:49 »
Sorry for the confusion.
Yes theres is a problem, but not as I mentioned, its not a resolution issue, its how you insert the texture in environment background.
If you configure the tiling before connecting to environment map, the image is wrong displayed.
But if you insert the image first and then adjust tiling, everything works ok.
This doesnt happen with 3ds max Bitmap.
I couldnt attach the video sample, so heres the link
https://drive.google.com/file/d/1feinGqgNZH0M7kNh3Q7c3ZK2tuza5MKE/view?usp=sharing

10
[Max] General Discussion / Re: Corona bitmap in Background
« on: 2025-07-02, 17:32:08 »
Hi Marcin
I totally forgot to mention that Im using Max 2026.1 with Corona 13 but I remember that I had it in previous versions too.
I dont think youre doing something wrong, its the map resolution, Im testing with half pixels and its displaying correctly.
The map has 3200x3000 px, hope this is this not a Corona bitmap limitation?
Another annoying thing that I noticed is that every time I connect a Bitmap in background the Enviroment resets to spherical type, is this something from 3ds Max?

11
[Max] General Discussion / Re: IR splotches
« on: 2025-07-02, 16:12:09 »
Thanks Marcin

12
No

13
[Max] General Discussion / IR splotches
« on: 2025-06-26, 18:16:21 »
Hi
I remember seing something similar in another post but I couldnt find it.
I cant recall if this happened before but while using IR with white color as environment, this splotch appears in the center of the image.
Im using Max 2026.1 and Corona 13

14
[Max] General Discussion / Corona bitmap in Background
« on: 2025-06-25, 19:35:40 »
Hi
I noticed that Corona Bitmap doesnt display correctly in background viewport while 3ds Max bitmap does it, dont know if theres something wrong with my bitmap or file or is a bug
I attach both Bitmaps properties

15

I was also wondering — is there a way to use vertex maps (or something similar in 3ds Max) to blend between the different textures more smoothly?
Something like soft transitions between grass, gravel, and rocks, instead of hard material ID cuts?


iToo has a free plugin to do this without using vertex paint, for simple transitions could help
https://www.itoosoft.com/freeplugins/coloredge
https://docs.itoosoft.com/fps/coloredge

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