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Messages - demec

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thank you both, I will submit the scene to support.
All maps are already corona bitmap. Also I tried some different blur values, but I didn't see any changes at all.
It doesn't look like gradually changing, I think anything above 2k will trigger this. Maps are jpg and png, all equal or above 4k. Max is 2022.
Thanks again.

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Hello,
I'm having a problem with corona 8 not rendering the same image when increasing the resolution. Something looks wrong with the roughness amount.
Thing is I need to send to the client the high resolution image, but corona is not delivering the same result that I show her when rendering a low resolution preview.
Not sure what's going on here. My specs are ryzen 9 5950, 128gb ram. Isn't it enough for something like this? The scene is very inexpensive, almost an empty scene, I'm using a corona 8.
Please, let me know any other information you may need. Of course all maps are available and the scene is totally the same, I'm just changing the resolution. Displacement is off.
Unfortunately I can't share the max file.

Thanks in advance!

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[Max] I need help! / Identifying this kind of aesthetic
« on: 2021-12-07, 22:00:36 »
Hello,
I have been working on the industry of archviz since few years, during all these years I have seen how there was a persuit of ultimate photorealism for architecture visualizations, but now days (since plenty time I must say, but it's getting increasingly popular, I find this kind of aesthetic (find attached).
This are works of https://www.filippobolognese.ch/images
Of course this is a top-notch architecture visualization, they are doing great, I think they are the new MIR.NO in popularity.
They work mostly doing architecture contests' visualizations.

Do any of you know how is this aesthetic achieved? In general, it looks like desaturated. Sometimes looks like low contrast, but not really, this images looks so just excellent.
I wonder how do the achieve this, as I work for years trying to achieve some level of photorealism and I realize now this game-changer kind of visualization which really attracts me but I found me very lost trying to replicate it.

Did you know the work of filippobolognese? do you like it?
Have you ever done any similar work?

thank you!

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