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Messages - jonathank

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1
[Max] I need help! / Re: Panorama in Corona render
« on: 2014-10-08, 15:47:37 »
aarrgggghhhh  You've just shattered my dreams!

2
[Max] I need help! / Re: Panorama in Corona render
« on: 2014-10-08, 14:23:36 »
Oh!  That sounds awesome, just to clarify, hemispherical is 180 degrees which is a 1:1 image. Equiangular is 2:1 and 360 degrees.  Fulldome is typically a 180 image.

3
[Max] I need help! / Re: Panorama in Corona render
« on: 2014-10-07, 22:04:42 »
Back on the Corona forum after some time, any news of a hemispherical cam yet?

4
Ondra,  I would appreciate access to daily builds?


5
No, one of these :)  http://www.youtube.com/watch?v=dl3b5PBl87o this I believe is only 2K however

6
Yes but so much waste, for 4K circle masters, a equirectangular (2:1) is twice the rendering, 4K circles are bad enough

7
The Mocap trails are particle driven with trajectory meshing.  I saw the spherical camera functionality yesterday, looks great but its 360 rather 180. 

8
I've been experimenting with Corona and created a fulldome camera rig (hemispherical) which isnt perfect but does work.  Its simply a very dense, mirrored, part sphere with orthagonal standard camera with 45 degrees FOV pointing at it,  a black plane with no shadows etc is linked behind it.  Its cumbersome, clunky and far from ideal but good enough to play with in the dome.  Next up trying to figure out how to render out 4K masters :)

9
Work in Progress/Tests / Mocap trails in Corona
« on: 2014-04-11, 18:14:00 »
WIP still from a fulldome film, trying the scene out in Corona and loving the default results.  Unfortunately no hemispherical camera in Corona yet, hopefully next time.

10
News / Re: Spherical + cylindrical camera added
« on: 2014-04-11, 13:16:30 »
'You really are the one Neo'!

Is this publicly available and with FOV control, i.e hemispherical?

11
[Max] General Discussion / Spherical image with a mirror?
« on: 2014-04-10, 19:39:14 »
Of course we don't have a spherical camera yet but in the mean time Im trying to figure out a workaround to acheive a 180 x 180 hemispherical image.  I've linked a dense mesh half sphere with mirror material to an orthogonal camera (see attached), its kind of working.   The problem is on the darkening periphery of the mirror.  Any ideas??
The rendered image on the right is Andrew Hazelden's Mental Ray hemispherical shader.

12
Would a hemicube be possible in Corona yet?  Could make spherical images a proposition with external stitching...

13
+2 for this!

14
[Max] General Discussion / Re: Freelance artist
« on: 2014-04-09, 17:28:17 »
I freelance all the time but if your looking for a cheapo then good luck :)

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[Max] General Discussion / Re: Freelance artist
« on: 2014-04-09, 16:02:48 »
I may have some time in the next few weeks.  This project on my website is Corona: http://pixogram.co.uk/?portfolio=promenade-viewing-platform

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