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Messages - marche3d

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Gallery / Re: Bedroom Lighting – Day & Night Mood
« on: 2025-05-28, 20:42:21 »
Today, some renders I worked on (with a few tweaks) were featured in a local architecture magazine, both printed and online, along with an article I wrote sharing tips for interior renders.

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Gallery / Re: Bedroom Lighting – Day & Night Mood
« on: 2025-05-26, 19:31:15 »
Thanks a lot for the advice, I'll try it :)

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Gallery / Re: Bedroom Lighting – Day & Night Mood
« on: 2025-05-26, 18:19:10 »
I’ve actually made another version without the Evermotion´s cat, but the original images are very heavy to upload. I’ll keep working on it and trying to improve my skills — thanks a lot for the feedback! :)

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Gallery / Re: Bedroom Lighting – Day & Night Mood
« on: 2025-05-26, 18:13:59 »
Yes, I know that Evermotion cat didn’t turn out great — I tried fixing it with AI but couldn’t get good results… Actually, the original renders are really clean and sharp, I rendered them with around 2–3% noise (can’t remember exactly), but then I tried adding noise in post to make them feel more photographic, like the kind you get with high ISO settings, just to avoid that overly perfect CGI look. But yeah, it didn’t work out as planned — you're right, it does look more like CGI noise than real photographic grain. I’ll definitely try a different approach next time. Thanks a lot for the feedback!

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Gallery / Bedroom Lighting – Day & Night Mood
« on: 2025-05-23, 20:30:22 »
This is a practice scene I worked on — a simple bedroom setup. I intentionally kept the scene minimal to focus entirely on achieving the best possible lighting and realism, really pushing my skills to the limit.

I used 3ds Max for the 3D modeling and Corona for the rendering, then moved to Photoshop and Nik Color Efex for post-production. I also created an animation in After Effects using LightMix passes, and finalized the video in Premiere.

For the natural daylight, I used an HDRI that I modified to achieve the desired look. For the nighttime scene, I adjusted a Corona Sun to mimic the cool tone of full moonlight.

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Hey Tom I just logged into the forum to request this for Corona, and I see gaussians and luminaires are already being discussed 😄 That’s great to hear! Really looking forward to seeing these features implemented. Thanks for always listening to the community!

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Hello, now I just tried it and it is correct, you are right, thanks for letting me know.

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Just updated Chaos Cosmos for Corona 12 and some materials are now incorrectly configured in their mapping type!!
It´s not a very serious issue, but I think it is worth reporting it so that it can be corrected.

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Please add something to be able to detect overexposed areas like in V-Ray, maybe also an autoexposure and autowhite balance too and finally I like the sky can have stars, moon... a full weather system... a sky with more features like this https://www.physicaladdons.com/psa/?v=711&fbclid=IwAR1s_HeXXmcn22esO_DLFSCpp-fJZCegGb9NBkNFXXKfGWpu7ZnAyVRYeQ4/ or https://www.unrealengine.com/marketplace/en-US/product/ultra-dynamic-sky

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Hello, in Corona 8, how can I see the emission render element through a glass...?? before it was possible!!! I don't know if it's a problem with this version or it's done differently now...

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[Max] I need help! / Re: Light conversion to watts questions
« on: 2022-03-30, 01:57:23 »
I belive it´s better and easier to add Watts unit to Corona lights and for the emitted material too if it is used to illuminate as well and without having a unit it is more difficult to use correct lighting parameters for lamps!!!

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[Max] Feature Requests / Re: Show overexposed areas in VFB
« on: 2022-03-23, 18:28:34 »
I'm sorry I didn't see it when I looked for it!!!

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[Max] Feature Requests / Show overexposed areas in VFB
« on: 2022-03-23, 00:18:33 »
Hello guys I would like to request:

Somehow highlight the overexposed areas in the VFB for better and easier control of the exposure and burn areas (like in V-Ray) :)

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[Max] Resolved Bugs / Re: Corona Color Correct and HDRI
« on: 2021-12-20, 14:25:10 »
Hi guys I wanted to know if this is going to be corrected for Corona 8 since in 7 still have the same problem...

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