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[Max] General Discussion / Bump map
« on: 2022-05-03, 11:39:40 »
How do you work with Bump maps with Corona?

I have a tile material, created using a Tile map in base colour, and Base bump to try and provide some relief to the grout lines. But look how flat it looks. Image attached.

In Vray I'd put the bump amount up, job done. But Corona that is greyed out (by the layers tab). The Bump numbers higher up dont seem to make any difference.

I tried adding Displacement too. With a CoronaDisplacement mod added to the geometry, but that would render rough too. I could never get the render to look smooth despite longer render settings. So I'm not sure what to do there either.

Any tips welcome

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Fantastic, thanks very much for that!

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LightMix can do all that - wow! I'm sceptical about that but I'll give it a try. So much to learn!

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Hello,

I wondered how you switched between a Day and Night scene the easiest. As you know sometimes you need a mixture of daylight and dusk/night views

With Vray, I'd setup a vraydome light with a HDRi on one layer. Then another layer with a daylight HDRi light setup (or Sun). Then have 2 cameras, one with Day settings and another with longer exposure etc for a night setup. To switch, I'd hide or unhide the appropriate layer, switch the camera and render.

I guess with Corona I can switch the Environment slot, then camera and render which is no more difficult. I just wondered what your workflow is.

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