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[Max] General Discussion / Re: Path Tracing always as Secondary GI Solver
« on: 2025-09-16, 15:18:51 »
I just want to clarify your response. Would you say this for animation as well?
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I was able to reproduce the original masking issue and logged it for our devs as (Report ID=CMAX-1600).
Before we make any changes, I would like to make sure it makes sense. This may sound like a silly question, but why is the "adding the main forest object generates a mask" solution better than the "adding source objects generates masks for them"? What if a user wants to render different masks for different tree types?
I always use Path tracing for both solvers and never had an issue with flickering.