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Messages - Piotrek 3D

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It seems like whenever im close to window the results are ok but when i move a bit camera everything turns into white :/ Please help im clueless

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I'm trying to create a scene, interior visualization and for some reason my materials and light change when I move the camera inside the room :/ I really don't know why this is happening and what to do: Everything becomes super reflective and white. I would really appreciate it if someone would be so kind and help me solve this problem.


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[Max] I need help! / Re: Procedural dunes
« on: 2024-01-27, 00:41:32 »
Thank you

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Thank you so much. I will try this tomorrow morning in work.

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I do have turbosmooth on low poly mesh with 1level subdiv and than Corona displace mod on top with displace texture on. I've watched old tutorial on YouTube and some dude was doing it this way. Should I delete turbosmooth and Corona displace mod and load displace map with gamma 1 to displace slot  in Corona physical material ?

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Thank you I've tried that way and I was getting weird results, bad mapping coordinates or squeezed edges. Is there one good method how to export such displacement from zbrush ? I'm having udim selected in file type menu than flipped v, 4096, exr and 32bits. What am I doing wrong ?

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Hi guys, I would like to know how to import baked displace map from zbrush multi map exporter and apply them to low poly model in 3ds max with Corona to have the same details such zbrush high poly. I've created low poly model in zbrush subdivided him 6 times and added some details and now I want this high poly model load to 3ds max as a low poly and have same level od deatls as high poly. I was searching for the answer but it seems nobody had such problem before. Here are my Brush export settings. Please help me if you can how to load this model to Corona. Thank you. You guys are my last hope.

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[Max] I need help! / Procedural dunes
« on: 2024-01-25, 18:14:48 »
Hi guys, I have problem with creating Corona material for large area of a Saudi Arabia desert. I don't want to sculpt whole desert in zbrush with lot of geometry so I thought it would be nice to know how to create perfect material as an imitation of a large sand dunes. With the displace map and small geometry. Does someone knows how to approach this kind of material?

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[Max] I need help! / Re: How to create great toon materials?
« on: 2021-12-16, 21:57:27 »
I think the first example was made in adobe illustrator with gradient mesh but is it possible to get similar results with corona materials ?

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[Max] I need help! / How to create great toon materials?
« on: 2021-12-16, 18:47:17 »
Hi guys. I need to create some trophies for one client but in cartoon style like in the example. What is te best way to achieve such a results ? Im really struggle wit this one. The lighting and the materials are always too realistic for my client. How to create such material and enviroment lightning like in example ??

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[Max] I need help! / Re: jagged edges from displacement
« on: 2021-09-21, 14:33:16 »
ive made texture in Illustrator from vector logo and saved as PNG in 2124 x 2124 resolution. It's Unwraped model. How big should be my UW template ?and my maps like bump, mask and color and what is the best format to have clean edge ? Thank you for your help btw.

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[Max] I need help! / jagged edges from displacement
« on: 2021-09-21, 14:10:57 »
Hi Guys. I have a problem. How to get rid jagged edges from my displacement map ?? I have displacement  screen px set on super low number 0,3 and still got that issue. Please help

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[Max] I need help! / Problem with PNG maps
« on: 2021-09-16, 18:35:21 »
Hi guys im trying to use normal map and bump PNG that ive created in photoshop on material and im having frame around my image. How to import PNG normal or bump without that akward frame ??

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