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Messages - rs3d

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I read that by design the CoronaDisplacementMod does not react to Bitmap Filter/Blurring to avoid geometry tearing.

Is there any other way to blur the map without resorting to post production? Sometimes a quick way to tone down the displacement detail would be very helpful...

I guess there is no way to introduce a Blur Map, but maybe the modifier itself could offer this option in the future...

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