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Messages - Beck

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1
Hello Maru

I tried Corona 13 and it's the same. It also was in corona 12.
@ John: If i delete the camera tag, i lose the corona tonemapping controls, for example no more DOF settings...
One trick is to delete the white balance in the tonemapping controls, then it works. But if i i check bloom and glare, IR refreshes again.

2
Hello corona team
 
Meanwhile it is 8 months since the first post about this problem.
In Corona 13 RC2 it is still there.
Please can you explain why this is still not fixed.
Thank you.

Mac Studio, Sonoma 14.7.6, C4D 2025.3.1, Corona 13 RC2

3
Thank you, i will try that

4
[C4D] Daily Builds / Two different Verions of corona and C4D
« on: 2024-12-16, 16:27:56 »
until now i had two versions of corona installed for two versions of C4D:
-Corona 12 update1 for C4D 2025 and
-Corona dailybuild 13 for C4D 2024.
Now if i install the latest version of Corona13 (12-09) for C4D 2024 (only C4D 2024 checked for installation), Corona gets uninstalled for C4D 2025.

If i install V12 Update1 for C4D 2025 again (only C4D 2025 checked for installation)  the Daily 13 in C4D 2024 gets uninstalled.
How can i install and use both versions again?

5
"in 13 daily i often see that the full ipr refreshes, even if i only change a tonemapping operator in vfb,  like white balance, exposure, acis or lut settings etc."

the same in Corona 12 update1.
How is it possible that such an important thing is not tested before the release of an official version?

Mac Studio M2 Max, Sonoma 14.7
C4D 2025,  Corona 12 Update1

6
+1

Mac Studio M2 Max, Sonoma 14.7

7
Quote
20 minutes seems a bit off since an m1 renders it in 12.

But a M1 Ultra (two M1) not a M2 Max (one M2), so this should be what is to be expected i think.
M2 Ultra should be 10:10min then...
Correct me if i am wrong.

edit: (test from asimo)
Quote
I rendered it on both my Mac Studio M2 Ultra...
Quote
Mac Studio: 10:19

8
Hello

Both testrenders from another M2 user:
C4D  R25.117
Corona 11 (Build 29.11.23)



9
I just tried that, but that doesn't work. If emit light is on, the reflection of the plane is not visible.
It cast's no shadow though.

10
@Stefan-L:

Sorry, not a workaround really, i had to change the angle of the sun and moved the foregroundplane not to cast shadow on the building.


11
As i wrote, i used this setup for an architectural vizualisation of a building where i wanted the foreground landscape reflected in the windows.
I had to use planes in front and back of the scene for fore- and backgroundimages instead of environment overrides because i wanted to use global volume (fog)

The frames of the windows are rough metal so i noticed the shadow of the foregroundplane on parts of the metalframes making them too dark.
I solved the problem, just wanted to show you the problem.

Attaches previewrenders: (without plane for background) the frames on the right side are near black because of the shadow of the foreground plane and even shadow on the terrain (without scattered grass)



12
Simple testscene:
Lightmaterial (no emitting light) with a picture on a plane in front of a plane, sun from behind.

-If the plane is nonmetal all is as expected, no shadow from the lightplane.
-If the plane is metal and the roughness is increased, the lightplane casts a shadow on the metalplane.

i think this should not happen? Even with a corona compositing tag and "cast shadow" unticked it casts a shadow on the plane.

I noticed this in an archviz with a lightplane in front of the scene for the foregroundreflections on the glass/windows with metalframes.

(corona-10-c4d-daily-2023-01-23-mac)



13
This setting seems not to be the problem, because this was already set to "C4D picture viewer" in my corona settings.
Thank you anyway

14
Ok, thank you John.
I have this problem only since the last daily build 2023-01-23 (C4D R25). But i will try your workaround.

15
Hello

"render marked takes to pictureviewer" renders always the same take (the actually marked take) instead of switching trough all marked takes.
 

(Daily Build 2023-01-23)

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