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Messages - RecentSpacesSam

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1
[Max] General Discussion / Re: Max 2026
« on: 2025-04-02, 14:31:42 »
... but otherwise its pretty damn solid in my opinion, we have so many tools to work with, for non-animated scenes its blazing fast for most things...

3ds Max blazing fast?! Wow ... first time I hear this. I've never put my hands onto Maya, C4D or Blender, but I'm dealing with Max for 20+ years now and I'm still impressed by the fact it's not multithreaded yet, in 2025 ... Anyway, I agree with you about the archviz point of view, Max is a cool tool after all as you get all these scripts and plugins to speed up your workflow.

It depends entirely on what you're doing. Is max the fastest & best tool for animation? Certainly not. But in other instances such as this example from Eloi Andaluz Fulla, Max is clearly winning.
https://youtu.be/4VmTBCFZE6Q?si=mvLhATs4yxbrHZ8c&t=12
Yes it's one tool in one scenario on a particular set of hardware but you need to ask yourself: does Maya/Blender/C4D have all the tools you need to continue your workflow uninterrupted or would you be hitting several stumbling blocks if you tried to ditch max?

2
Hardware / Re: 9950x3d in a "silent" build? Case choices
« on: 2025-03-17, 16:14:36 »
One other thing to consider when looking at coolers is the reliability & warranty.

Yes some of the newer brands of coolers may be cheaper but what is their failure rate like? How well do they handle incredibly high loads?

Personally I'd rather spend more on a Noctua, or even more on a AIO cooler from Corsair/Coolermaster etc. and be safe in the knowledge that it isn't going to suddenly crap out on me, reducing productivity while I wait for a replacement.

3
Thanks Aram, that's exactly the problem I was running into.

I'll give this a whirl

4
Hey all, I'm curious to know if there is a method in MaxScript to check if one of the viewports is set to the Corona docked interactive viewer.

This page https://docs.chaos.com/display/CRMAX/MAXScript suggests you can check this while currently rendering using getRenderType, but I can't see anything for when max is idle.

Obviously visually it's quite clear if the viewer is present, but I need to do this via script for a tool I'm working on.

5
Something I've done before is to use Gaffer to resplit/recompress the cxr into multi part, it is a bit slow but if you can implement it into your deadline workflow then that's not really an issue.

6
This is possibly due to either colour space or CMYK preview in photoshop. Did you by any chance run them through the Corona Image Editor before importing into PS?

7
I appreciate that software development isn't necessarily as straightforward as saying "just change it from A to B" but I'm curious to know if the QT re-write could be done in stages?

As others have mentioned the biggest impact would be the material editor change so even if just the CoronaPhysicalMtl was updated in 12u2 (or 13) and other parts of the UI followed in later versions this would already have a huge effect on productivity.

8
[Max] I need help! / Re: Caustics flickering (corona 12)
« on: 2025-02-12, 15:31:42 »
I'm surprised you say that UHD cache settings make no difference?

We've had great results increasing the UHD cache precision from 1.0 to 8.0 when rendering animations with caustics - although maybe this is no longer relevant on Corona 12?

9
Ahh shame, well thanks for checking!

10
Thanks Maru, yes it is the system settings one that I am looking for.

Also typo in my original comment. IPR not IOR :)

11
Title really.

We have a tool for enabling/disabling/altering certain things during interactive rendering and it was requested that I add the ability to change Image Upscaling Factor of IOR.

I tried "showproperties renderers.current" but couldn't see anything in the list that would be relevant.

TIA

12
Great stuff! It'll be interesting to see what users add to this as well as being able to accurately keep track of what the community wants. I've already added a few myself.


One thing I did notice is that if you click the "guides" button, the Corona board seems to be missing from the resulting page.

https://chaoscorona.ideas.aha.io/sections/7388192767117237886

13
If this gets implemented (and I certainly hope that it does!) can it be added with a tick-box in the Triplanar map UI? Some users may need the current behaviour and fixing it with no way to undo could mess with some users' workflow.

Cheers!

14
position and rotation already exist. unfortunately it was mentioned that random scale per pattern might be difficult/impossible to implement

15
[Max] Bug Reporting / Re: CXR saving problem with Corona 12
« on: 2024-07-16, 12:45:16 »
This is similar to a feature I requested a couple of weeks back about setting the desired bit depth/compression per render element.

A workaround someone suggested was to use the open-source tool "gaffer" to re-pack your CXR's as an exr.
It seems to work well manually and I'm currently in the process of trying to automate it. Will share more if I can at a later date.

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