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Messages - Hdiab

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1
[Max] Resolved Bugs / Re: light Flickering with textmap
« on: 2015-06-12, 01:25:20 »
thank you :)

2
[Max] Resolved Bugs / Re: light Flickering with textmap
« on: 2015-06-10, 12:01:53 »
i didnt understand where is thje solution??

3
[Max] Resolved Bugs / Re: light Flickering with textmap
« on: 2015-05-17, 17:43:24 »
no Solution ???!!!

4
[Max] Resolved Bugs / Re: light Flickering with textmap
« on: 2015-05-12, 09:54:14 »
Thanks for replying fast, I don't think it depend on hdr, I have tried normal 16 bit exr and hdr and I get the same flickering result.
One thing I have tried, I tried to put the hdr in a light material on a plane with high poly, the flickering is reduced significantly but still there.
Dunno know if this helps.
Thanks again

5
[Max] Resolved Bugs / light Flickering with textmap
« on: 2015-05-10, 23:31:11 »
when i use light (corona light) with texmap (hdr),
light start flickering a lot in the scene like on off.
am just using light path
sorry for my bad english

6
[Max] Resolved Bugs / Re: Corona v1 and TP
« on: 2015-03-14, 10:26:11 »
Same Problem here...
i think corona scene parsing calculate scenes from beginning on each frame,
mean if u are at frame 900 it will calculate from 0 to 900 it will sure stop responding...
its a bug in v1
in a7.2 and even 6 it wasn't  there.

7
[Max] General Discussion / Re: Performance weird problem
« on: 2014-12-13, 22:08:40 »
thanks for your reply Juraj_Talcik.

yes equal access, same corona version, same max version, same scene.
and its just corona, the newer workstation work much faster in all other tasks.
I didn't test corona's benchmark scene but I will.

8
[Max] General Discussion / Re: Performance weird problem
« on: 2014-12-13, 20:50:20 »
So No one Have Any Idea of what is Happening...?????!!!

9
[Max] General Discussion / Performance weird problem
« on: 2014-12-06, 14:22:59 »
hello,
first of all, thx for this magical render engine.

im rendering a scene that containe lots (about 500,000 or more)  of particles with hdr lighting and direct corona lights, the particles have a gold material and a glass globe and white reflective floor.

the wierd thing is that m rendering on multiple workstations with diferent specs.

WS 1 Specs:
Cpu: core i7 3960X 3.3ghz 6core with HT 15MB cache
Ram: 64GB DDR3 1333MHZ

WS 2 Specs:
Cpu: Core i7 980 3.3ghz 6Core with HT  12 MB cache
RAM: 12GB DDR3 1066MHZ

WS 3 Specs
CPU: 2 * Xeon X5650 2.66GHz 6core each with HT 12MB cache
RAM: 8GB DDR3 1066MHZ

the problem that WS2 render the scenes Faster
WS1: 19:20  20 pass
WS2: 14:38 20 pass
WS3: 18:14 20 pass

so what is wrong????

10
Work in Progress/Tests / Re: Alpha 7 tests
« on: 2014-07-03, 17:40:52 »
Hey jeff,
what do you think about Corona?
I know u are a king at mentalray and iray, now i see u here so can we have a brief comparison between lets say iray vs corona or mental ray vs corona?

11
Gallery / Re: ROG By Hdiab
« on: 2014-02-20, 20:01:20 »
sorry, reUP fullHD

12
Gallery / ROG By Hdiab
« on: 2014-02-20, 19:54:47 »
Asus Rog, an old scene that i made in 2010 rendered it again with corona......
some effect are added in post, highlights, glow and depth of field
comments are appreciated
thanks

13
[Archive] Alpha Builds / Re: Corona Alpha v5 released!
« on: 2014-01-03, 23:15:39 »
there is no new progress after the released version, in fact, the standalone version released is much newer than A5 for 3dsmax
happy new year
thanx for this great render engine
when the new realse for max will come??!!

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