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Messages - Dimitris Sotiropoulos

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Gallery / Enwick Dining Chair
« on: 2019-07-23, 01:11:21 »
Check out my new renders from Enwick Dining Chair used in a recent project!

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[Max] Tutorials & Guides / Simple PBR Material Index
« on: 2019-07-23, 00:58:21 »
Hi Coroneers!

I am posting a simple index with reflection glossiness and IOR values for PBR material workflow. This is meant to be a visual reference on the range of values to use on a PBR Corona material.

Hope its helpful!

3
[Max] Bug Reporting / Re: Caustics take too long to clear
« on: 2019-06-12, 17:22:56 »
I'm only referring to caustics and for production purposes

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Gallery / Re: PRISM DISPERSION & CAUSTICS WALLPAPER!
« on: 2019-06-12, 17:06:20 »
I'm posting one with materials. Also i'm  posting 2 screenshots. I made a disk targetted light with directionality to 0.8 and then i put a card with a little slit in front of the prism to narrow down the light even further. I'm sending the scene file also

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[Max] Bug Reporting / Re: Caustics take too long to clear
« on: 2019-06-12, 14:09:11 »
I tried the same scenes without region rendering, with Max sample intensity: 0.1 and Max Photons: 50000. Indeed The render goes faster with usable results from pass 20. Max sample intensity tends to drop brightness for caustics so i suggest using the value of 1.

So the best workflow for know is to render any scene without caustics using the regular settings and then doing a pass considering the above just for the caustics using the caustics render element

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Gallery / Handmade Danish Chair
« on: 2019-06-11, 22:31:10 »
Hi,

Enjoy this handmade chair done in 3dsmax and Corona

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Gallery / PRISM DISPERSION & CAUSTICS WALLPAPER!
« on: 2019-06-11, 21:15:12 »
Hi!

I rendered a wallpaper using dispersion & caustics in Corona 4!

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[Max] Bug Reporting / Caustics take too long to clear
« on: 2019-06-11, 17:56:15 »
Hi corona team! Excited with v4!

I did a test with caustics and dispersion and i notice there is a limit on how much caustics are clearing up in terms of noise. I am posting a prism scene where i did a region render on the marked area and the noise dropped to 3% after aprox. 2000 passes! (see attached img) Is this normal? I did the same render without dispersion and the result for the same region was 3% noise after aprox. 760 passes! Still a long time i think for such a small region. (see attached img) Is there a way to increase photons emitted by the light source to have more samples to work with?

I also did a simpler caustics test with a scene with a glass and i noticed the same issue. It doesn't clear in a normal usable rate. 1.5% noise after aprox. 190 passes for the small region area and still not clear! (see attached img) Is there something we can tweak to make it more efficient?

Also i have a suggestion:
Can we have a switch that separates reflective from refractive caustics in order to gain some render time?

Thanks!

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