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[Max] Feature Requests / Re: Map / Material Select handled by User property
« on: 2023-01-19, 13:13:04 »
Guys, you miss the best part - the flexibility in the scene of being able to use the same material hierarki and being able to switch instances on / off or give a color value or something.
Example:
A lamp with a bulb using lightmaterial / glass material in a selectmaterial - each instance can be switched on and off, without going to the material editior and have two material versions - with the toential risk of having redundancy errors.
- or a monitor where you have 10 different content maps, where you can switch the content per monitor instance - without having to go to the Material Editor. ( and yes, I know you could just amke a multisub with the individual screen content as a material - but then again, you have to have redundant materials. )
These are just a few examples.
The red thread in this is to simplify hierkies and workflows - and by making the Userproperty more versatile - (and not only on Select XX ) I believe you could have an easier life :)
Example:
A lamp with a bulb using lightmaterial / glass material in a selectmaterial - each instance can be switched on and off, without going to the material editior and have two material versions - with the toential risk of having redundancy errors.
- or a monitor where you have 10 different content maps, where you can switch the content per monitor instance - without having to go to the Material Editor. ( and yes, I know you could just amke a multisub with the individual screen content as a material - but then again, you have to have redundant materials. )
These are just a few examples.
The red thread in this is to simplify hierkies and workflows - and by making the Userproperty more versatile - (and not only on Select XX ) I believe you could have an easier life :)