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Messages - Tedmurniey

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1
Hello dear Corona members,

I was recently helped by Maru and Romullus (thank you guys), but wanted to ask for further help.

I am attaching the screenshots of the glass I created compared to the glass that I want to achieve.

The main difference I see is in the way the color is distributed on the glass. In natural conditions, the color doesn’t form such distinct rings. The sphere seems to be covered with a film of more smoothly transitioning patches in rainbow hues. The color on the glass also doesn’t take on the surrounding colors so strongly—instead, it gives a tone to the reflections, or rather fades when exposed to intense light. Depending on the lighting, the saturation of individual colors also changes.

I tried to achieve this with the Thin Film plugin by Sigerstudio and with normal glass material with a high IOR + gradient ramp reflection gloss, but in both cases, the colour rings are created instead of simply transitioning the colour into reflections themselves.

I would be extremely grateful if anyone could achieve such an effect.

Thank you,
Ted

2
Thank you very much Romullus and Maru! I will try both these solution!

Have a great Friday!

3
Hi guys!

How are you?

I am loooking for help with creating a particular dichroic glass.

I am not sure how to achieve it, as my material with its colours seems to be imitating light more towards the outside of the glass orbs rather than inside.
I also tried to make this with Volumetric Scattering, but sadly, it does not give the desired outcome, or I have no idea how to make a gradient with it :(

Any help would be really great!
Thank you
Ted

4
Gallery / Re: Denmark Space
« on: 2022-04-01, 10:37:38 »
Thank you for the information, Gabriel! That is very helpful :)

5
Gallery / Re: Denmark Space
« on: 2022-03-23, 14:15:29 »
Amazing work! The lightning is indeed stunning! I was wondering what kind of flooring did you use? It looks extremely natural and I doubt that this is just a plugin like floor generator?

6
Thank you very much for everything Romullus!

Happy Holidays,
Matt

7
Hey again Romullus!

The V7 build with the Corona physical material seems to be working pretty damn nice as you mentioned. Do you mind telling me any special tricks there?

I plugged Basecolor into Base
Roughness (gamma 1) through color correction to Base rough
Metallic texture (gamma 1) to Metalness
And the Bump (gamma 1) through Corona normal (not sure if needed).

Thank you for all the help!

8
Thanks Romullus! Just to clarify: are you using the PBR textures to plug them to Corona MTL and then to layered material + metallic texture as mask? I have set it this way:

(Base Mtl)
Metalic:
BaseColor---->Falloff---->Refl Color
Roughness---->Refl.Gloss
Normal--->Bump

(Layer 1)
Dielectric:

BaseColor---->Diffuse
Roughness---->Refl.Gloss
Normal--->Bump

(Mask 1)
Metallic Map (inverted)


Sadly, the previewed material does not give me desired metallics. Am I doing something wrong?

The second preview is a screenshot of the same Material using the Corona presets from Substance.

9
Hey Users!

How are you? I was wondering if there is any way to use Substance Painter with Corona and if there are any tutorials? I am looking especially for metallic materials.

Recently I created material with Substance and exported textures using Corona Preset and plugging everything to Corona MTL but I am nowhere near the desired effect. I found this tutorial:

https://forum.corona-renderer.com/index.php?topic=16525.0

However, I have no idea where the 'Metallic Mask' was taken from?

Thanks,
Matt


10
[Max] I need help! / Trying to make specific metal material
« on: 2021-03-11, 22:15:43 »
Hey guys!

How are you? It is my first post here on the forum, as I have not found any help on the internet.  For quite some time I am trying to create a specific material in Corona. I have been using Corona for all my archviz works, and I decided to finish my Space Marine model created in 3ds Max with it.

The final goal is to create a material that will resemble the one from the screenshots but in the blue color. Unfortunately, I can not get this 'real' paint feeling with metal scratches. I created a standard Corona Material with various maps and Corona AO as instructed here:

ab_channel=CoronaRenderer

Should I perhaps try to make a Corona Layered Material or was the material from the screenshots created in Substance/similar software?

Thank you!

Matt

PS The screenshots are from the works of Syama Pedersen and Pontus Ryman
https://www.artstation.com/syaped
https://www.artstation.com/spitfire51

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