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Messages - Jamrockards

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Gallery / Mark Lecky 2014 Christmas Grinch
« on: 2014-12-24, 09:39:36 »
2014 Christmas Grinch

Model: 3DS Max

Texture: The Foundry Mari, Adobe Illustrator, Photoshop, 3DS MAX gradient map, UV Layout.   

Shading / Render: 3DS Max _ Corona Renderer


For Breakdown: http://10kml.tumblr.com/

Since this Christmas feels like a drag to me and I am more interested in finding work this is my daily attitude….like a Grinch, not too happy its here but God gave me life so I love each day like a candy.

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https://www.tumblr.com/blog/10kml
First Day of 10,000 HRS!!!

Model: Maya

Texture: Photoshop

Shading / Render: 3DS Max _ Corona Renderer

https://corona-renderer.com/

Practicing studio Lighting and shading in Corona Renderer using the knowledge I am now learning from Vray.  Alot to learn on how to make things look more real in shaders while still trying to know what the hell I am doing while learning these renderers.  My muse for this project is Masha ( http://www.masharaqs.com ) my beautiful world known belly dancer, I used her silhouette. The wine in the glass is static mesh so I can learn to make liquids, which I don’t feel confident about so my next move on this project is to make the shaders look better and learn fluid simulation so I can do a wine pouring animation to really test the wine shader.   

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