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Messages - ramyhanna

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[Max] Bug Reporting / Re: Corona 12 Major Memory Leak
« on: 2024-09-06, 05:34:34 »
For several days I've been troubleshooting a typical file in our production environment, and am running out of RAM memory very quickly.  My PC has 64GB of RAM and I've even tried the "conserve memory" setting, without success.

I'm coming to the suspicion that Corona v12 (hotfix) has a major memory leak issue.

update: it seems turning caustics OFF has fixed the memory leaks.

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I've noticed that upon rendering v12 (hotfix 1)  is loading textures to objects that are off (see attached).  Also if the object is deleted, if the material unused is in the material editor, corona considers that in scene.  That could certainly be a culprit.

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[Max] Daily Builds / Re: Corona 12 VFB UI
« on: 2024-08-29, 21:56:52 »
Is it me or the UI in Corona 12 is using a bit more pixel space? Everything seems a bit more spread out especially the top part of the window. Just feels like a lot of wasted screen real estate and those buttons on the top row don't need to be so big (It looks like the UI you would use for basic software like enscape/twinmotion or something...)

-I agree with this.  Pixel realestate is very important when rendering.  With so much space, you don't need a dropdown, as they could all fit in the toolbar above.  The old VFB compared to the new VFB (see attached image), has a smaller rendering for the same screen size.  If we can at least keep the same image size, that would be a win.

-To add to that, the tools sidebar is much wider than in v11. Making IR renderings smaller with the same window size.  If there is a way to dynamically change the size of this bar, similar to 3dsmax Command Panel, that would be ideal. 

-For the Stats tab, I also agree that having the text center-justified is odd, and makes for harder reading.

-During IR, some animated indicator that the machine is still rendering would be good.  It doesn't have to be a :) icon, but even if it's the corona logo spinning, that would be very helpful.

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[Max] Daily Builds / Re: New VFB Skin and functionality
« on: 2024-08-29, 16:17:00 »
Just installed v12.  First thing I noticed was that the "arrow button" drop down for the save and render options, is simply too small when we're working quickly.  I would suggest to include the old functionality of holding click on the save and render buttons to show the drop downs, as well as the arrow buttons, or make the arrow buttons larger.

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I can confirm this is an issue with Corona 9.  If you are using a box, raw refraction will show reflection.  This is not how raw refraction layer worked in vray, at least in vray 4.  It would be nice to still use thickness for glass, but get a raw refraction without internal reflections.  Any idea now to achieve this without changing the IOR to 1.0?

Thanks,
Ramy

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The converter still doesn't work in Corona 8, the most simple of materials still get converted to metal :(

Hi, there is a Metalness switch now, right above the convert button of the Corona converter window, if you set it to "Force non-metal" it doesn't help?

This feature doesn't work.  When I choose "Force non-metal" materials still convert to metal sometimes.  I'm really hoping this gets fixed for the next release / update.

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It would be great if we can create Sub Meshes when exporting multiple objects to a crp proxy file.  This can currently be done in Vray and would be a huge welcome to Corona!



Thanks,
Ramy

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I wanted to bring this back up, as in our office our artists were complaining about this same issue.  If they have to fix something and do a region render, bloom and glare is dumped from the whole image and is calculated just for that region.  It needs to function like the cxr was loaded into the frame buffer and bloom and glare was turned on.  Is there a way to have Bloom and Glare calculated for the whole image, even after the region is rendered?

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This would be incredible to get this functionality working with Corona.   I would certainly prioritize this.  This is one of the features keeping us from using it in film production.

thanks,
Ramy Hanna

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I was looking for a way to get masks to behave similarly to Vray where I can have a mask of one object behind a refractive object.  This way I can have a full mask for each object regardless of object occlusion.  Changing the propagate masks only made the objects disappear.  Is there a way to achieve this result in Corona?

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[Max] Resolved Bugs / Re: Render only Masks issue
« on: 2021-02-08, 16:31:49 »
In addition, I was looking for a way to get masks to behave similarly to Vray where I can have a mask of one object behind a refractive object.  This way I can have a full mask for each object regardless of object occlusion.  Changing the propagate masks only made the objects disappear.  Is there a way to achieve this result in Corona?

Thanks,
Ramy Hanna

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