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Messages - raylight75

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1
Gallery / Re: Forest & Ocean
« on: 2014-10-22, 12:21:52 »
You have some problems, floor is too uniform in the real worls planks are not perfect aligned verticaly and hor., in the second pictures bed looks bad in the closeup- is very triangulated you need retopology for clean geometry, for the last images if you have light with big power in the room that light must affect windows to outside, in my opinion violet light is too strong.
And for all images in the real world materials like wood have little anisotroping, you need some variation in the reflectivity and glossy of the wood materials in the sceneq the wood materials sre very flat and uniform.

2
[Max] General Discussion / Re: Corona_VS_Cycles
« on: 2014-07-07, 11:05:11 »
Raylight, could you post all the render setting that you used in Corona and Cycles? I don't know much about Blender and Cycles but I do know Cycles is somehow adaptive - you can set stuff like "min/max bounces" so it would make it more biased.
Yep no problem but there is no big difference between settings, if you have a littlle biased settings the difference is 15-20% maybe the time is could be 15sec.

3
[Max] General Discussion / Re: Corona_VS_Cycles
« on: 2014-07-04, 19:37:44 »
just... wow.

Suddenly something smells like furry balls in here ;)

Yes Brecht van Lommel did good job for Cycles and he now will  be working for Solid Angle( Arnold)
Anyway Corona is a very good render for now еspecially by a team of two people, if you add support for  smokes, layered shaders, hair and other things will see.
And don't be ironic i will be you future client:))

4
[Max] General Discussion / Re: Corona_VS_Cycles
« on: 2014-07-04, 17:44:57 »
Wow I do not make comparisons just simple test with 2 pathtracing engines, so do not blame me ок..
DeadClown I know that for Chaos but the point of this thread was, do you have plans to make even with this problems GPU Support.

5
[Max] General Discussion / Re: Corona_VS_Cycles
« on: 2014-07-04, 16:46:54 »
No it isn't.

Even your example is far from fair. A single most eye-clashing variable is choice of hardware.

i7 950 is 5 years old middle-class CPU ( 350 euros when in arrived ) with passmark score of 5000. Modern high-end CPU of last year, 4930k costs 500 euros and would yield close to 15 000, 3times the performance.
GTX780 is last year almost top model (Ti would be equivalent of 4960X, both having only slight performance margin due to higher clock, but massive price increase), and you 2 of them.

If we would correlate this to your current scene, a fair comparison would be two 4930k (even though stacking 2-4GPU is of course easier).

This of course doesn't take into account many other variables, such as scene optimization, user's knowledge in setup,etc.
I doubt thath you  will go down below 60-90 seconds even with 4930K, and you need dual socket MB another 500ЕU, 2 780GTX cost 920ЕU your opinion 1500ЕU.

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[Max] General Discussion / Re: Corona_VS_Cycles
« on: 2014-07-04, 16:04:14 »
Yeah image uploading is a hard task

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[Max] General Discussion / Corona_VS_Cycles
« on: 2014-07-04, 15:56:33 »
I did some simple test with indoor scene with 3 planes with light material, angle in Blender is bit different but the light is nearly  same in  Cycles and Corona


The GPU rendering is still much faster over CPU.

8
[Max] Resolved Feature Requests / Re: Seed button
« on: 2013-11-25, 20:59:46 »
there is already random seed spinner. It works as long as you use PT+PT
To clarify, we can make image stacking with different noise passes.

9
[Max] Resolved Feature Requests / Seed button
« on: 2013-11-25, 20:40:17 »
Can we have random number generator seed like in Cycles to gives a different noise pattern, is useful we can render same image to diferent computers.

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