Oddly enougj, I started doing the same thing yesterday.
What worked for me was not using CoronaPhysicalMaterial in my scene but the Legacy ones.
I find it easier to just use Unreal materials presets (especially for metal and glass).
Unreal has released about 500PBR materials (the Twinmotion collection) for free.
Download here:
https://www.unrealengine.com/marketplace/en-US/product/twinmotion-materialsYou will need to restart Unreal (and wait a long at the restart for shader compilation). I could not get glass exported from corona to show, I used the one from Unreal. Also, some of my lights only showed in Unreal when I changed the unit to candelas (they were imported in lumens) and from point lights to circle in the light setting.
Finally. Make sure that you check online how to disable "autoexposure" and "bloom" in your project settings (under render) to start with because autoexposure is evil at thi stage!
My findings after a few hours of playing with Unreal (from Corona).
Hope this help.