Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - maou42

Pages: [1] 2 3
1
Thankyou for your assistance. I have found that mimimising the interactive render window then doing a few other things, browsing leads to the problem happening when selecting the interactive render again.

2

Is there a way to prevent the interactive rendering from resetting and restarting? I am afraid that swapping windows tends to reinitialise it and I like browsing internet when rendering. Of course, the problem does not present itself when not using interactive rendering.

Thanks.
Modify message

3
One thing I wanted to be sure was clarified - "gather info" doesn't do any denoising, it just saves the denoising info so you can apply it in the Corona Image Editor later (letting you adjust things in post, such as Radius, that is normally baked in at render time; or letting you swap between the AI denoisers). So if you do choose "gather info", the saved image is expected to be noisy until you run it through denoising in the CIE.

Thanks. Yes, Understand that.

Is there a way to prevent the interactive rendering from resetting and restarting? I am afraid that swapping windows tends to reinitialise it and I like browsing internet when rendering. Of course, the problem does not present itself when not using interactive rendering.

Thanks.

4
Hi

Would using the "animation (flicker free) preset lead to a better result than using the "still frame" preset quality-wise for a render?

Thank you

5
Hi

I often find that the fast denoising of the interactive renderer is good enough and for the same render time, a final (non-interactive) render looks much noiser than an interactive one (both use the same res/ render limit).

I have found that the "gather info" for denoising often leads to noisy renders.

Is there a way to do a batch render that would use the interactive rendering instead of the most thorough "final render" that denoises at the end? I also would like to automatically save my render elements

That would save a lot of time as I often have to do many renders in a short time.

I thought they were the same (as in they both lead to the same result)?

What am I missing here?

Thanks

6
Hi
I am using a photo in the environment slot. How to get the photo to look like it does when opened in photoshop/ any viewer? I do not want the environment to be affected by the tone mapper so that I can adjust my lights/ tone mapper and the 3D model matches the photo (colour/ saturation etc...?

Thank you.

7
Hi

I would like to disbale the adaptive sampler in the development/ experimental stuff tab.

Which settings do I need to disable as there are few that reference adaptivity.

Thank you.

8
I am trying to learn how to use Unreal so I am taking a finished Corona project (a bathroom) into it.

I will see what I can about posting as though as though I have not signed an NDA I need to make sure it does anot annoy anyone down the line...

It is scary jumping into something like Unreal. I had done a few half-assed attempts in the past but once you start getting a basic result, it is very exciting.

9
Oddly enougj, I started doing the same thing yesterday.

What worked for me was not using CoronaPhysicalMaterial in my scene but the Legacy ones.

I find it easier to just use Unreal materials presets (especially for metal and glass).

Unreal has released about 500PBR materials (the Twinmotion collection) for free.

Download here: https://www.unrealengine.com/marketplace/en-US/product/twinmotion-materials

You will need to restart Unreal (and wait a long at the restart for shader compilation). I could not get glass exported from corona to show, I used the one from Unreal. Also, some of my lights only showed in Unreal when I changed the unit to candelas (they were imported in lumens) and from point lights to circle in the light setting.

Finally. Make sure that you check online how to disable "autoexposure" and "bloom" in your project settings (under render) to start with because autoexposure is evil at thi stage!

My findings after a few hours of playing with Unreal (from Corona).

Hope this help.




11
Hi

Does it achieve something? Are caustics generated by reflections already enabled by default? Thanks.

12
thank you.

I did mention that I have tried them. I got something that will do the job by tweaking some preset but this was hard wrok for some reason.

13
Thank you for you reply.

I do not have anything to show I am afraid because I have not saced my attempts. I was not happy with them.

This is what I have been sent by the designer for inspiration(see attached. do interiors). Something not too reflective, quite dull and dark yet with a brushed effect.

14
[Max] I need help! / Struggling with brushed brass material
« on: 2022-04-02, 20:22:53 »
Hi

I am trying to achieve a brushed brass effect (see attached) on a large surface (a fireplace) and I am finding it very challenging.

I have tried the various Corona materials library presets, CoronaPhysical materials presets and Siger shaders presets without much success.

I think the difficulty comes with the fact that what looks good on a small rounded piece does not look good on a large, flat surface.

Could anyone kindly recommend some settings?

Thank you

15
This sounds excellent. Will check it out.

Thank you.

Pages: [1] 2 3