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Messages - RebelSaffa

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[Max] I need help! / Re: Wet poolside decking help
« on: 2021-01-09, 15:49:25 »
Thanks Romullus

2
[Max] I need help! / [solved] Wet poolside decking help
« on: 2021-01-06, 18:08:23 »
I'm trying to create the effect of wet foot prints on the poolside deck.
I've seen a few examples of puddles, but as I'm using floor generator for the decking, how would i go about combining a randomized textured floor with a pretty precise footprint path and water splashes.
Any info on this or where i can find alphas would be appreciated.

3
Sorry that was my mistake, i forgot to uncheck them.
Works so much better then the OSL. Its pretty strange that the OSL can just change exposure values on its own.
But yeah this method is solid.
I have one last question regarding the Background over ride.
Is there a preferred way of adding control to the images brightness?
Would i plug the Tone Map into a Corona Colour Correction node or something similar?

4
I made the switch and it works really well.
But one thing i found that I'm not quite sure how to change is my background image comes out super overexposed when i place it in the direct visibility over ride.
Is there a way to keep the image identical to the one I've got underneath the preview window?


5
@Tom G,
Sorry for the late reply we've been put in another lockdown in the UK and haven't had a chance to reply to this till now.
Thanks so much for that information, ill give that a go and see if it stops the Exposure problems I'm having.

Again thanks for the detailed explanation. Appreciate the help.

6
If i drop the HDRI in the Env slot how do i go about setting my background up?
When i place the background in the over ride slot it is super dark.

7
In all honesty its inexperience with Corona and 3ds Max. I switched from blender and its a completely different way of doing things.
I started the lighting using the OSL and as i could just attach a background image to it i managed to get the lighting the way i liked it.
So i wouldn't know how to replicate this exact look using a different approach.

8
He Guys thanks for the response.
In terms of what i mean by setting up the lighting its an OSL HDRI with background attached, corona sun and the tweaks i did inside the corona tone mapping and environment tab.
In really simple terms. Something is changing either the Environment lighting or the exposure.
I cant be sure which one as none of my settings look different, everything has stayed exactly as i left it. Its either super bright or super dark when i go back to render.
So something is cause these settings to change somehow between rendering.

Ive attatched my first render that was how i wanted the lighting and the second two are screen grabs of what happens without me touching anything between renders.

9
I have this really annoying problem with my environment and lighting settings.
Ill set up the scenes lighting, do a test render and its all perfect. I then go carry on modelling and setting up other objects.
When i go back to render from my cameras perspective the settings are exactly the same as the first render but my image is either overexposed or under exposed. Or a mixture of both but not the same settings as the first render.
The settings are also exactly the same so i cant work out where these settings are being changed or why.
I've disabled Auto Exposure from the environment tab thinking that maybe when i exit the camera and use the render in viewport mode that it may somehow affect my camera settings. but again it changes the lighting.
I'm using the HDRI OSL with a background image attached.
Any help with this would be appreciated. I have absolutely no idea how to fix this and its counter productive setting the lighting just right only to come back and it be off again.



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