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Messages - kadoreadore

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1
Hello!

Is there any way to make Corona ignore certain materials in an MaterialID-pass?
For example if I would like to put some post to the facade on this image, I would have to render a separate pass with the railing hidden. Quite cumbersome since the railing is a railclone object.

2
Gallery / Kolvik
« on: 2014-01-09, 19:54:31 »
Commercial project in the Stockholm Archipelago.
House designed by SandellSandberg.



3
[Max] General Discussion / Re: Pool
« on: 2013-11-25, 11:34:22 »
Allright

I think I´ve seen that you support photometric lights in daily builds?
Does the manual attenuation control work on photometric lights then?

/Kristian

4
[Max] General Discussion / Re: Pool
« on: 2013-11-25, 11:08:20 »
Thanks. I´ll try that.

Some other questions.

Do lights in the pool attenuate correctly. It might be my setup but it feels like they are being treated like they´re in air.
It also doesn´t look like light that is travelling from underneath the surface gets refracted?

/Kristian

5
[Max] General Discussion / Pool
« on: 2013-11-25, 09:13:23 »
I´m rendering a pool in a room with a lot of artificial light sources.
I haven´t managed to get a good enough result without using caustics so after reading the forum I changed the renderer to Bidir/VCM with BDPT
I´m rendering in 5k and at the moment it´s been rendering 500 passes in 1h30min. It feel like it might take a while for the fireflies to go away. Any suggestions how I may speed it up a bit? Quality doesn´t need to extremely good.



/Kristian

6
Hello,

I´ve tried stopping by letting it complete time and pass limit. I´ve also hit the and rendered with Backburner and split scanlines.
At one point the passes actually got saved, but I have no idea how that was done.

Cheers!

/Kristian

7
The topic talks for itself.
I´m rendering a scene with material and objectID passes. For some reason they never get saved. They are enabled and have correct paths.
Saving them from the frame buffer is not working either because they are unfiltered there even thought they´re supposed to be filtered.

Am I missing something?

/Kristian

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