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Messages - Tomaszek

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Wow :) Lovely.

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Gallery / Re: H3 House - Luciano Kruk arquitectos
« on: 2016-10-22, 01:06:52 »
Thanks btw for the criticism, edvinas.

Indeed, i kept playing around this week with it due to the upgrade to 1.5 and tested the scene.
It's way more stable and the displaceing prior rendering took maybe a one minute. Compared to the 30+ min before... I love 1.5 so far.





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Gallery / Re: H3 House - Luciano Kruk arquitectos
« on: 2016-10-21, 18:20:32 »
Just saw that you're in Quebec hehe that's nice! I'm from Montreal. :-) Speak french too of course.

Have you spotted some companies you would like to work for or you'd prefer to start your own business/freelance?
you've got a PM ! :)

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Gallery / Re: H3 House - Luciano Kruk arquitectos
« on: 2016-10-19, 23:42:18 »
Super cool level of detail. I can say you are really patient :) Maybe it's my sickness, but I would work more on natural lighting. Right now it lacks some subtlety for me eye. Or even some different scenarious, dusk/morning or etc. That would improve emotion of your work. Corona interactive lets you play very easily, give it a shot.

Juraj, definately true. I was going crazy when jumped on forest pack few months ago. And in some cases it was ~20% higher consumption. Ended up with doubling RAM on machines :) BTW, saw your comments regarding translucency earlier and wanted to discuss about this in SOA7, just didn't catch you! Maybe there is a discussion in any forum? Would gladly join

Edvinas


Thanks for pointing that out. I totally agree .
That is something i would have loved to do. Explore more regarding lighting but i / my system didn't manage the scene very well near completion.
I gonna put an eye on this matter at the next one.

Edit: I've been checking out the performance of the scene in 1.5 for 2 hrs now and it seems to be way more stable.
Everything's reacting faster. Interesting :)



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Gallery / Re: scifi hangar flythrough & repair scenes
« on: 2016-10-19, 20:27:25 »
as always, superb, krassnoludek :)

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Gallery / Re: H3 House - Luciano Kruk arquitectos
« on: 2016-10-19, 20:26:39 »
Super cool effort :- ). I must have something against houses that are more vertical then horizontal in size, looks so disproportionate, but I am megalomaniac.

I've recently started on ForestPack, and I've noticed it's way more memory hungry than simply using CoronaScatter. Could that be true ? But yeah, easy to fill even 64gb ram with Corona and high-poly veggies.

Regarding foliage, I was happy to find out the values I used for years actually match Megascan ones. But I am still suspicious of the translucency effect and how translucency map should ideally look and work.
I started bothering Jaroslav (Corona material dev) about it recently, but will look into it further once I have some free time. Imho we still not have shader that does simulate greenery correctly. The translucency behaviour is way more complex in real-life.

Of course, gave you a like on Behance :- D

Thank you. Highly appreciated!

Can't really say much regarding the translucency issue. Pretty new to this field! It's so hard to get it right / looking nicely.

But regarding CoronaScatter:

I was using vertex paint for distributing.
It got pretty crazy after a few layers/vertex modifiers on my main plane my house is standing on.
Wondering if there's a better way of handling border behaviors then the simple fall off of my brush.
I'm using to work with MultiScatter and the convenience of spline borders and border behaviors.

Any thoughts on that issue?




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Gallery / H3 House - Luciano Kruk arquitectos
« on: 2016-10-19, 15:59:00 »
H3 House - Luciano Kruk arquitectos

Latest portfolio piece. Rendered with Corona 1.4.

During the progress i needed to upgrade my ram to 64gb for this one.
And i am still running out of it in case i want to render higher than 4k :)


Credits:

architecture: Luciano Kruk (www.lucianokruk.com)
inspiration_photography: Daniela Mac Adden (www.danielamacadden.com)


A big thank you to:

The foliage studies of Grant Warwick (masteringcgi.com.au) & Juraj Talcik (talcikdemovicova.com).
Bertrand Benoit's bokeh studies: bertrand-benoit.com/blog/wonky-bokeh

And of course Daniel Yaqub's "Eagle Eye" (twentyfourpixel.de)


In case you're on behance and you gonna catch yourself staring at, give it some love :)
Very appriciated!

https://www.behance.net/gallery/39715513/H3-House-Luciano-Kruk










Here are some 100% crops
















/spam


Hope you like it.

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Work in Progress/Tests / Teeth - SSS Feature
« on: 2015-06-23, 17:15:27 »

Latest project with the Corona Renderer to check out its newest features.
Besides the aaaaawesome interactive Renderer which can be intergrated into the viewport
and be used as an instant feedback while modeling and (!) shading…
I truely love how simple it is to set up a SSS shader.

I’ve added two turntables. First one’s the latest.
Second one is the first attempt with V-Ray which is kinda off and doesn’t please me anymore, since i made that progress with the front tooth.


Those were my two cents…

Credit to MaximeRoz (facebook.com/MaximeRozMR):
This scene was lit with freebee “canada_montreal_nad_photorealism.exr”


Cheers,
Thomas




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