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Gallery / Re: Inspired by the old work of Matheus Ribeiro passos.
« on: 2016-12-21, 16:54:24 »
Wow :) Lovely.
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Just saw that you're in Quebec hehe that's nice! I'm from Montreal. :-) Speak french too of course.you've got a PM ! :)
Have you spotted some companies you would like to work for or you'd prefer to start your own business/freelance?
Super cool level of detail. I can say you are really patient :) Maybe it's my sickness, but I would work more on natural lighting. Right now it lacks some subtlety for me eye. Or even some different scenarious, dusk/morning or etc. That would improve emotion of your work. Corona interactive lets you play very easily, give it a shot.
Juraj, definately true. I was going crazy when jumped on forest pack few months ago. And in some cases it was ~20% higher consumption. Ended up with doubling RAM on machines :) BTW, saw your comments regarding translucency earlier and wanted to discuss about this in SOA7, just didn't catch you! Maybe there is a discussion in any forum? Would gladly join
Edvinas
Super cool effort :- ). I must have something against houses that are more vertical then horizontal in size, looks so disproportionate, but I am megalomaniac.
I've recently started on ForestPack, and I've noticed it's way more memory hungry than simply using CoronaScatter. Could that be true ? But yeah, easy to fill even 64gb ram with Corona and high-poly veggies.
Regarding foliage, I was happy to find out the values I used for years actually match Megascan ones. But I am still suspicious of the translucency effect and how translucency map should ideally look and work.
I started bothering Jaroslav (Corona material dev) about it recently, but will look into it further once I have some free time. Imho we still not have shader that does simulate greenery correctly. The translucency behaviour is way more complex in real-life.
Of course, gave you a like on Behance :- D