1
[Max] Corona Goodies - User Contributions / Re: Corona Material/Lights Converter (continuous updates)
« on: 2015-10-22, 13:43:23 »
Hi guys,
so after having a chat with Peter this morning and tinkering a little, I think I have come up with a solution that will work temporarily.
Original:
Modified:
The thinking is that if I subtract (1.0 - Vray Glossies) as a percentage from the 'corona' glossies, this seems to work close enough.
Like Peter said, this is completely unscientific and probably a bit of a hack - but it does bring the results a bit more in line with the test renders he included above.
If anyone can improve on this then let me know!
We will test this further today and update if there is any issues with this.
so after having a chat with Peter this morning and tinkering a little, I think I have come up with a solution that will work temporarily.
Original:
Code: [Select]
1.0 - sqrt(1.0 - origMtl.reflection_glossiness)
Modified:
Code: [Select]
1.0 - sqrt(1.0 - origMtl.reflection_glossiness) - (1.0 - sqrt(1.0 - origMtl.reflection_glossiness)) * (1.0 - origMtl.reflection_glossiness)
The thinking is that if I subtract (1.0 - Vray Glossies) as a percentage from the 'corona' glossies, this seems to work close enough.
Like Peter said, this is completely unscientific and probably a bit of a hack - but it does bring the results a bit more in line with the test renders he included above.
If anyone can improve on this then let me know!
We will test this further today and update if there is any issues with this.