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Messages - emonimo

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[Max] Resolved Bugs / Re: normal map doesnt fit the model
« on: 2013-11-22, 10:05:11 »
I'm using the CoronaNormalTex, and I used the materialconverter to convert the materials from Vray.

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[Max] Resolved Bugs / normal map doesnt fit the model
« on: 2013-11-22, 00:58:36 »
Hi. I was testing corona render when this strange thing happened.
When I first open this scene and I hit render the normal map on the sofa shows as in the image. Then I go to the material editor and I display the normal map in the viewport and it shows perfect. Then I hit render again and the normal map is perfectly working.

The normal map came out from Zbrush and I'm using a blend material with two diferent materials using the same normal map... any idea?

you may see the right images on the gallery:  http://forum.corona-renderer.com/index.php/topic,2025.0.html

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Gallery / First test with Corona
« on: 2013-11-22, 00:29:47 »
Hi to all.
This are my first tests with corona, and I must say I'm really impressed. The accurate of lights is outstanding compared to the render times(not talking about other rendering enginees).
Those two images took 2 hours each with PT and HD cache (2560x3000 px)... default settings, just increased the PT samples to 32 and touch a bit  the post processing.
Then I use photolooks in photoshop to make some color correction.
I'm seriously thinking to implement Corona render in my workflow...


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