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Messages - aldu

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Cheers for the reply Juraj. I find it really weird that it defaults to zero only because of people who use the override material option function. If that is the case, they only need to make one 'Clay' Material and changing the reflection to zero for one single material is surely easier than having to change potentially 100's of individual materials later on.

It just feels strange that Corona, a renderer which is tries to simplify settings as much as they can, would have a value by default that is not correct for the majority of situations.

 

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So I did a quick google for this but couldn't find a satisfactory answer. Why does a default corona material, when first created, come in with zero reflection?

Unless I'm making something that needs a super specific look with zero reflection, I always have to change this for every single material I make. Wouldn't it be better to default the value to 1, and on the odd occasion it needs to be different, change it manually? As I use as close to a PBR workflow as I can be, all my materials need to have a reflection value of 1 and its getting really annoying having to change it every single time I make a new mat. Is there something I'm missing?

If this has been addressed before, is there anyway to change the default setting to be 1 instead of 0? A preference file somewhere?

Thanks for any help!
Cheers

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