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[Max] Bug Reporting / PhoenixFD 4.2 PhoenixFDTexmap as diffuse grid rgb channel
« on: 2020-11-07, 23:39:53 »
Corona renderer 6(hf1) 3d max 20, PhoenixFD 4.2
If i use PhoenixFDTexmap as diffuse colour in material, set channel to grid rgb, pick phoenixFDliquid, and hit render, it increase ram usage for 2-3 Gb for each frame.
There is no any problem if i use velosity channel or turn this map off, or if i use V-ray for render.
https://dropmefiles.com/3rlco link for max file with phoenix cache files. You have to hit Load&Start in phoenixliquid and pick aur files from archive.
If i use PhoenixFDTexmap as diffuse colour in material, set channel to grid rgb, pick phoenixFDliquid, and hit render, it increase ram usage for 2-3 Gb for each frame.
There is no any problem if i use velosity channel or turn this map off, or if i use V-ray for render.
https://dropmefiles.com/3rlco link for max file with phoenix cache files. You have to hit Load&Start in phoenixliquid and pick aur files from archive.