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[Max] I need help! / Color Leaks on furniture
« on: 2020-10-20, 15:54:59 »
Hi everyone,
this is a newbie question as I've been using 3ds max for about a week now and have 0 experience.
I stage rooms for my real estate clients but it seems that whenever I import my scene into the picture the scene adopts the color of the image. This makes the final render very dark and unrealistic. How can I avoid these color leaks?
Material Editor:
Bitmap is my main image set to screen
Corona Shadow Catcher set to environment projection onto geometry and alpha mode is always sold.
I also feel the final renders dont have same texture as they should.
Thank you,
Jan
this is a newbie question as I've been using 3ds max for about a week now and have 0 experience.
I stage rooms for my real estate clients but it seems that whenever I import my scene into the picture the scene adopts the color of the image. This makes the final render very dark and unrealistic. How can I avoid these color leaks?
Material Editor:
Bitmap is my main image set to screen
Corona Shadow Catcher set to environment projection onto geometry and alpha mode is always sold.
I also feel the final renders dont have same texture as they should.
Thank you,
Jan