1
Gallery / Re: Mushroom Forest
« on: 2015-04-28, 10:35:31 »
Hi friend,
Fabulous job, Good sense of detailing and texturing.
and nice composition...
Fabulous job, Good sense of detailing and texturing.
and nice composition...
Having trouble verifying your license? If you are seeing a license verification message or are unable to access your Chaos products, please follow these simple steps to fix sign-in issues. If you have already tried this and are still unable to access your Chaos products, please contact Support.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
hi..how you did wet road material in 3rd image.
My gues it is reflection map.
Hi...reflection map is not giving wet look.
Same logic applies:
http://www.cgdigest.com/vray-wet-materials/
http://cgcookie.com/max/2013/11/01/photoreal-wet-asphalt/
Hi,,
ya its a reflection Blend material, You have to just mask it over Reflection map for wet road effect..one is base road material with blurry reflection and sub material mask with B&W map for wet patches..
Is it possible for a building to be so close to road? I don't like the procedural noise fog and something is wrong with lighting - maybe the building is too bright, but everything else looks fine.