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Messages - dwachonski

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Hi Tom,

thank you for the reply. I think you solved my problems more or less, however the thing is that when I adjust the lights in the lightmix (one hdri on, lights on, 4 hdris off *but not on zero intensity*) and then bake the lights into the scene, the beauty still shows the combination of each hdri at the same time and this is where my question begins. Because in that case the renderer should ignore the other hdri maps as well as coronasun and turn it off, but does not do that. So the option for me is just to switch later to single hdri map and render my scene but I'm just wondering if that is completely necessary, because it seems like a workaround.

The more logical thing would be that I choose the light sources, the others I keep unchecked, click >scene and then my beauty render only calculates these lights which were checked. Or does it work like this and I am doing something wrong if I don't see the desired effect?

2
Hello everyone,

I am writing with a strange question which I am truly stuck with for a few days of thinking. In my current case I have a scene of a building + some surroundings, therefore I have set 4 HDRi's, coronasun and some lights in the interior. In the interactive mode I have adjusted all the parameters of the lights so they are not overexposing the scene and now my question appears... When rendering the final scene. I am a bit puzzled about other render elements like reflections/refraction etc. After turning off other HDRi's and leaving one of them on, baking the lights to the scene, the reflection and other elements still show the lighting based on beauty, so with all the sources of light combined.

Does anyone have some effective workflow or tips how to work with this? Do you use the interactive lightmix only as a guidance to determine the light for your final scene and then just switch back to the single HDRi?
Or maybe shall I instead of putting the other hdri's off, just switch them to 0 intensity in the lightmix and then bake?

Thank you in advance for your replies!

3
Hello everyone,

recently I have approached a problem/question concerning materials. I have made a scene with a view from the park and I would like to apply different material to the grassfield and a path, which are currently separated by CoronaDistance applied to scale of scatters. Now there's a question - is it possible to use this as a blending map for mixing two materials? That would be the first question, because I failed to use it directly. Secondly - is it possible to use the outputs of two coronaMtl's for this, or do I need to use the CoronaMix for every bitmap?

Thank you for your help!

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