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[Max] I need help! / Re: UVW Randomizer
« on: 2020-09-16, 23:33:31 »
Ok, I have results :)

With high quality blending ON to render initial pass it took 1min 5secs
With high quality blending OFF to render initial pass it took 44secs
Without UVW randomizer map to render initial pass it took 28secs

So the difference between results is pretty significant. Everything is rendered on TR 1950X.
Below is final render where I rendered final image just with triplanar map.


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[Max] I need help! / Re: UVW Randomizer
« on: 2020-09-16, 18:24:11 »
Hello,

I'm working on simple scene and I experienced much longer render times than expected. After few hours of testing I discovered the problem. And problem is UVW randomizer map.
I've made wall material with 3 mix maps, basically I'm mixing 4 different textures to get some old looking wall. So with finished material to render 10 passes in 1500x1250px I need 15mins with UVW randomizer map and just 4:30mins without UVW randomizer map. That's a huge difference.

Is that normal or I'm doing something wrong with UVW randomizer map?

Are you using the "high quality blending" option in the UVW Randomizer? If yes, please try disabling it (for all UVW Randomizers involved!) and see if it helps. The HQ blending is known to influence render times a lot in some cases.

I will try that later today or tomorrow and let you know the results. Totally forgot to about that option :)

3
[Max] I need help! / Re: UVW Randomizer
« on: 2020-09-16, 10:48:48 »
Hello,

I'm working on simple scene and I experienced much longer render times than expected. After few hours of testing I discovered the problem. And problem is UVW randomizer map.
I've made wall material with 3 mix maps, basically I'm mixing 4 different textures to get some old looking wall. So with finished material to render 10 passes in 1500x1250px I need 15mins with UVW randomizer map and just 4:30mins without UVW randomizer map. That's a huge difference.

Is that normal or I'm doing something wrong with UVW randomizer map?

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