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Messages - CarlosMiguelKlein

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1
Alright, think I figured it out! So PSU calculators recommend 633w, but mine is 750w right? Wrong, it's 80% of that, so I'm working with 600w, that's why on high demand like High Quality it turns off! (i think)

2
Hello Aram and Juraj, no overclocks in ram memory nor in CPU, cpu  temp max 70°C during render, and I "under"cloak the rams from 3200mhz to 2666mhz... The turn offs are exclusive to High Quality and doesn't work in other options of denoising.. Important to say that the rams were reaching over 90°C because they didn't have heatsink and the watercooler was pushing hot air to them.

I'm closer to belive it's in fact the Power Supply not delivering enough energy, since its wasn't shutting down like that with a less power consumig VGA. Just feels off that the VGA is barely in use during High Quality but I guess a new 1000w Power Supply should solve it.

3
Hello folks,

Recently I've upgraded my pc, but kept my power supply (750w bronze) and it feeds a amd 5900x 132gb ram and a 4070ti.

All the online power supply calculators recommend me a 700w power supply so I should have 50w extra, but during Corona High Quality Denoise my pc SORT OF turns down, my keyboard and mouse and monitor turn off, but the fans and lights from the case keep on on normal speed.

I was having a problem prior to that with a more basic VGA and a new watercooler that led to poor airflow that made my ram sticks go over 90°C during render, so I solved it with heatsinks and a ram fan, and no problem with denoise here, now with the 4070 ti (and ram with ok temperature) my pc shuts down during high quality denoise stage, and only high quality, not during interactive or other denoise options. I want to fix that but I need to know, does High Quality Denoise takes more energy? Does not make sense to me, since it barely uses the VGA to eat up all the power with the 100% usage of the 5900x.... if not that what else?



4
[Max] I need help! / Chaos Scatter Max 23 Corona 10 Install
« on: 2023-08-28, 19:53:22 »
Hey everyone! 

Recently, where I work, we changed the max version to 23, but during the install of Corona Renderer 10, the Chaos Scatter wasn't installed. This wasn't a problem in Max 21 nor in 24, and I tried multiple uninstalls and reinstalls and made sure that the installer wasn't on cloud storage. Any leads on what I can do?

Thanks in advance.

5
[Max] I need help! / Maxscript shenanigans
« on: 2022-04-13, 03:42:34 »
hey there folks, I'm looking for a way to create a script that changes Corona Physical Mtl to Standart Mtl, as it's better for some FBX exportations, well, the thing is I managed to adapt and old script to work with Corona Legacy, and it was very easy considering it has a Diffuse color, but Physical has a Color Base, and I don't know how to transcribe that to max scripting language, I want the Diffuse map from Physical Mtl to go to Diffuse map in Standart Mtl.
The script is like that at the moment:

fn convertCoronaPhysicalMtlToStandard mat =
(
   -- Make new Standard mat, with original's diffuse map
   newMat = Standardmaterial mapMO:mat.texmapBase
   newMat.name = mat.name
   
   -- diffuse
newMat.diffuse=mat.colorBase
newMat.diffuseMap=mat.texmapBase
newMat.diffuseMapEnable=mat.texmapOnbase
newMat.diffuseMapAmount=mat.levelBase


-- opacity
newMat.opacityMap=mat.texmapOpacity
newMat.opacityMapEnable=mat.texmapOnOpacity
newMat.opacityMapAmount=mat.levelOpacity

--bump map
newMat.bumpMap=mat.texmapbump
newMat.bumpMapEnable=mat.texmapOnBump

   showTextureMap newMat on
      return newMat
)
-- Loop through all objects, checking material on each
for obj in geometry do
(
   mat = obj.material

   if (mat != undefined) then
   (
      if (classof mat == Multimaterial) then
      (
         -- This is a multi-sub material, so loop through all submaterials
         for i in mat.materialIdList do
         (
            submat = mat
            if (classof submat == CoronamPhysicalMtl) then
            (
               replaceinstances submat (convertCoronaPhysicalMtlToStandard submat)
            )
         )
      )

      else if (classof mat == CoronaPhysicalmtl) then
      (
         -- Regular, non-multi material
         replaceinstances mat (convertCoronaPhysicalMtlToStandard mat)
      )
   )
)



Right at the start where newmat=standartmaterial I CANNOT fing a way to change the mapMO: mat.textmapBase and --diffuse stuff to the correct name, anyone knows what to put in there to make this work?
Thanks a bunch.

6
[Max] Bug Reporting / Re: Odd issue during render....
« on: 2021-08-26, 15:41:30 »
Alright! Thanks!

7
[Max] Bug Reporting / Re: Odd issue during render....
« on: 2021-08-26, 15:19:06 »
for some of the textures.... yes. Other ones were on my local hard drive, should I save they all on the same folder as the max file?

8
[Max] Bug Reporting / Odd issue during render....
« on: 2021-08-25, 22:40:55 »
So, made a scene with Max 2021 and Corona 7 hotfix1, everything looks fine, but out of the blue, materials were changed in rendering (and were normal at the viewport), whenever I isolated an object, the material changed, if I rendered more objects, the they changed again, and at one point the HDRI got all blurry and weird.

Some prints attached (I did not changed anything a part from unhiding and hiding objects, happened to anyone? Also sometimes a block renders completly white.


9
[Max] I need help! / Re: PC shutting off constantly...
« on: 2021-08-25, 22:33:21 »
Well, managed to fix it! I had 4 ram sticks, 2x 2400 mhz and 2x 2666mhz, removed the 2x 2400mhz and it works like a charm! This only happened in corona tho, possible bug?

10
[Max] I need help! / PC shutting off constantly...
« on: 2021-08-19, 16:48:19 »
Hello! Recently with Corona 7 hotfix 1 I've noticed a problem that's becoming more and more commom to me, my pc shutting off during render. Me and my teammates have been looking at foruns but couldn't locate a proper solution, it happens after a certain number of passes of after corona reaches a low value of noise, independent of the image size, also it's not because there's not enough ram, since it happens even on smaller images or after a long time in interactive render. I've never had that problem with corona  5, with corona 6 I only had it on renders with "Corona High Quality" denoiser, during denoise time after a rendering completion, and now it became more commom, even with other denoising modes.

Maybe something to do with power supply? Maybe something in my rams? My pc is a 2700x + 32 gb ram ( 2x 8gb 2400mhz and 2x 8gb 2666 mhz), power supply 650w, lot's of space left both in SSD and HD units, temperature is bellow 75 C when it shuts down so no over heat, max is 2021 and I guess that's it. Anyone had the same issue?

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