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Messages - hsa013

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Chaos Corona for Blender / Re: Blender Exporter v3 released
« on: 2020-10-01, 22:09:04 »
Absolutely!
3dsmax is good, but proper Blender integration with interactive viewport render would be a dream coming true.
Please please make it happen.

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[Max] General Discussion / Re: Shadowcatcher alpha issue
« on: 2014-07-24, 22:34:07 »
thanks, yes that would be a solution - I haven't tried it yet.  Was kinda hoping that it was me using the wrong settings, being a newbie to Corona.

extracting and merging mattes and passes usually works but it's time consuming compared to the insant solution of just merging the rgb pass onto the backplate using the alpha.
(Plus, sometimes the shadow pass doesn't completely work in itself)






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[Max] General Discussion / Re: Shadowcatcher alpha issue
« on: 2014-07-24, 20:51:48 »
You are right, sometimes it can be useful but for me mostly it is not necessary and at the moment I would have to roto it out manually.
An option to select either would be the best as you say.

So, is there no remedy to this problem?

4
[Max] General Discussion / Shadowcatcher alpha issue
« on: 2014-07-24, 02:20:15 »
Hi,

Just a quick question regarding the shadowcatcher material. 
Attached is an image with identical scenes (geometry) comparing Vray and Corona.  Corona is fantastic in every way in terms of quality of the beauty pass.

However I could not get Corona to render the alpha correctly with the shadowcatcher material behind glass.  In theory it should be like the Vray version.

1. How can I get it to render the alpha correctly behind glass (basically same invisible / grayish)?
2. How can I get it to render the alpha completely black except for the areas where there is cast shadow?

Many thanks


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