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[Max] Feature Requests / Re: 3DS max point cloud render
« on: 2020-09-01, 16:56:07 »
+1 From me.
I had to revert to Arnold renderer for making rendering of a point cloud work, which it did fine, but I so much prefer to use Corona, also because my entire library of assets id textured with Corona materials.
In my line of work (Infrastructure engineering company) I'm seeing more and more pointclouds coming by and it would be a shame to have to use Arnold on more and more projects just because of that. Simple renderer would be fine, what I see in max's viewport would even suffice. 1 Point = 1 pixel in the renderer.
I've read that Max dev team is planing on a mesher for pointclouds, but there's no date mentioned so that can take years. And then I still don't know how good it works.
I had to revert to Arnold renderer for making rendering of a point cloud work, which it did fine, but I so much prefer to use Corona, also because my entire library of assets id textured with Corona materials.
In my line of work (Infrastructure engineering company) I'm seeing more and more pointclouds coming by and it would be a shame to have to use Arnold on more and more projects just because of that. Simple renderer would be fine, what I see in max's viewport would even suffice. 1 Point = 1 pixel in the renderer.
I've read that Max dev team is planing on a mesher for pointclouds, but there's no date mentioned so that can take years. And then I still don't know how good it works.