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Messages - TomasL

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Hi,

If you have specific models which are causing crashes are you able to provide them to us? The only way we can fix crashes is if we are able to reproduce them here.

You can send us these files privately through our uploader, instructions on how to do this are in my signature.

In our tests so far v6 has generally a lower RAM usage than in v5. Again it would be useful of us to get a copy of your problem scenes so we can investigate the crashes.

Cheers,

Rowan
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Hello again,
thanks for the offer, I'll try to discuss this internally but I am afraid I won't be able to share it. Anyways I did some more tests today and It might just be our own issue that happened because of incomplete conversion of models from v-ray to corona. Will test furthermore...

again thanks for interest

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Thanks for answer, yeah I am aware of backward compatibility issues. I was maybe a bit too eager to try out V6... :)
Hi,

What was your problem with v6? We won't be able to fix it if we don't know what it is :)

Rowan

Hey Rowan,
well it is more of a general issue. In short it looks like that working with more heavy scenes in V6 causes 3ds max to to crash unexpectedly. We are not quite sure where the problem could be but it might have connection to RAM. 128 GB workstations are doing kinda fine, while 64 GB workstations are having problems more frequently. And it looks like that these issues don't exist in V5.

Also and it doesn't help it looks like that some models converted from Vray to Corona (V6) are causing crashes aswell (3Ds max error to complete crash of app) again this issue does not seem to be in V5. See we are testing out Corona in our studio so we might switch to it completely and we got excited over the new sun so V6 was it.

Again I am not sure, if the problem is the V6 (if it is more RAM demaning or generally more hardware demanding) but it looks like that V5 doesn't have these problems.

3
Thanks for answer, yeah I am aware of backward compatibility issues. I was maybe a bit too eager to try out V6... :)

4
Hey guys,
not sure where to post it but I am having a problem with latest daily build V6. I know it is alpha state and all but I was working with latest daily build (V6) and at one point I decided to switch back to corona V5. Well kinda strange issue popped up with same scene that was created in V6 and now opened in V5. It looks like shading issue or something and it is kinda annoying. Is there a way to get rid of it? See example pics as attachement.

Also, is it possible that V6 has higher RAM consumption than V5? I am not a tech guy to prove it but it looks like that scenes in V6 are a a bit heavier on RAM?




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