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[C4D] Bug Reporting / Re: IR starts up at 2x resolution. Then gets stuck on frame 1 & ignores pass limit
« on: 2020-07-27, 20:39:20 »
Which version of Corona?
It was happening with the newest v5 that I just downloaded from your site. So I also went back and downloaded corona-4-c4d-hotfix3-win because I know that used to work but I had the same issue this time.
What is your image upscaling factor?
Upscalling was set to 2 for some reason. My initial project was 4k, so the first time I tried to use IR it was actually trying to render at 8k? I think this setting should be set to 1.
What is being animated in the scene? Just conventional keyframes for translation, scale and rotation? Or something else like skeletons?
There are bones/rigged skelon but its only a pose. there no keyframes on them. The main animation is a car moving along a road with a camera attached to it.
EDIT, PS, you can also tell IR to stop after a certain number of passes if you like, under the Performance Settings of the Corona settings in the Render Settings, change "Max Passes" to some value other than 0
I have done this, after starting and stopping IPR this setting is ignored and the passes continue.
It was happening with the newest v5 that I just downloaded from your site. So I also went back and downloaded corona-4-c4d-hotfix3-win because I know that used to work but I had the same issue this time.
What is your image upscaling factor?
Upscalling was set to 2 for some reason. My initial project was 4k, so the first time I tried to use IR it was actually trying to render at 8k? I think this setting should be set to 1.
What is being animated in the scene? Just conventional keyframes for translation, scale and rotation? Or something else like skeletons?
There are bones/rigged skelon but its only a pose. there no keyframes on them. The main animation is a car moving along a road with a camera attached to it.
EDIT, PS, you can also tell IR to stop after a certain number of passes if you like, under the Performance Settings of the Corona settings in the Render Settings, change "Max Passes" to some value other than 0
I have done this, after starting and stopping IPR this setting is ignored and the passes continue.