Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - anton taf

Pages: [1] 2
1
Gallery / Kardiani, Tinos Island Greece
« on: 2021-07-01, 14:36:20 »
Kardiani Tinos by Studio Taf
Location: Tinos Island, Greece Architects: Woda Studio London Visualisation & Styling: Studiotaf Year: 2021
https://www.studiotaf.gr/  |  https://www.instagram.com/studiotaf_/  |  https://www.behance.net/gallery/122634511/KARDIANI-TINOS

2
Version 2017-12-01 crashes also for me.
With version 2017-11-27 I have problem with IR. It stacks in a loop when "Parsing scene" and "Preparing geometry"... Like the gif image below:
http://gph.is/2iYiDIg

3
Hi, I just installed the latest build (10-31) on my Ryzen PC. Five minutes before I had the build 10-13 installed and I had the same scene open.
In IR when rotating the scene it is responding slower and it doesn't fade smoothly as before (In build 10-13 was working great). Also the picture blacks out when trying to update the rotation.  That's why I had the same issue with my Xeon PC, cause I had installed the build 10-25. So this problem is after build 10-13 I think (I'm not sure about the build 10-24, didn't try it).
I was testing with and without "Force path tracing". It happens in both cases.

4
Interactive rendering is performing very slow on my Dual Xeon pc. On my Ryzen 1700x is performing much better. I'm testing with the same scene on R17.
On Xeon it takes too much time to update when rotating the scene. Is this normal for now? Thanks

5
Gallery / Re: VILLA-GE project
« on: 2017-08-05, 11:53:34 »
Hey guys. Take a look at the project on Ronen Bekerman Blog. There is also a short description on the workflow. Cheers
https://www.ronenbekerman.com/showcase/villa-ge-2/

6
Gallery / Re: VILLA-GE project
« on: 2017-07-19, 21:05:12 »
Thanks guys for your replies and for sharing!!

 @d.sign The stone material is with texture + displacement + bump with normal map. Some post was done in PS with a wacom pen at the edges, in some images.
Thanks for your feedback everyone!

7
Gallery / VILLA-GE project
« on: 2017-07-19, 01:28:05 »
Hello guys,

I'm posting some images made with corona for c4d daily build 2017-06-27.
The original renders are in 3500px resolution. Check them on my behance here: https://www.behance.net/gallery/54754403/VILLA-GE

Let me know what you think. Cheers

8
This one (screenshot) was rendering for 19:59 hours in 3500x1867px and it stacked at about 5.35% noise (I had 4% limit in my settings). With low CPU utilization, high usage of the disk and ram.
I can't understand yet when it does it and when not... :/ 
(The main lighting of the scene was Corona sun and Sky)

Do you think it has something to do with the light instances? What do you suggest as best:
1. Corona lights only ?
2. Corona lights + Instances ?

9
I'm still having issues with the CPU performance while rendering. It is probably memory related, but sometimes it renders with CPU utilization 100% and some around 50% (very slow performance and render time)

Also I've noticed that when I have two scenes open, my main scene, and another one for render testing some elements from the main scene (copied), corona crashes when I switch back to the first scene to start render in high resolution. I need to fresh restart cinema in order to avoid crashing..

10
Ok I think I found the issue.
I tried to delete as many unused objects from the scene as possible. And what I also turned off was some Planes with Portal material that I had at the openings. But in this scene my camera was actually outside of the Portal planes. I'm not sure, but I think this was the problem. So it was my mistake, sorry.
In the screenshot below you can see the Stats from the finished render at 3500x resolution

11
I still have issues with high resolutions.

I have this interior camera now. I try to render in 3500x resolution in two PCs. One Ryzen1700x, 32gb ram and one Dual xeon, 32gb ram.

With the Ryzen I got low memory errors and it crashed at 3500x. So I tried in lower resolution 2880x and it started fine (see image below).
With the xeon it started at 3500x after a lot of time Preparing. It used the disk a lot when preparing. It stopped using it for a while I think in the Passes 1 or 2. Now it is in Pass 4 and it goes slow. CPU utilization is lower than 100% with high use of the disk and memory.
Also the Rays/s Numbers are much lower when it uses the disk.

Let me know what you think. It's a bit strange for me, because this scene has very few plantation. It has many lights though...
Do you think 32gb RAM is very low for this kind of renders? Thanks

Notes for the screenshots:
The Ryzen is at 2880x resolution
The Dual Xeon is at 3500x resolution

12
[C4D] General Discussion / Re: save image settings
« on: 2017-06-14, 12:54:04 »
Hello guys. I don't know if you discussed this before or if it's a known issue (or if I'm doing something wrong).

When I save EXR file from the corona VFB I get a weird result at the edges of the alpha channel of the image when opening in Photoshop (see image below)
When I save the same render from the Picture viewer in EXR, it is fine.
When I save it from VFB in CXR and then save it from the Corona Image Editor in EXR, it is again fine.

I'm I doing something wrong with the Alpha channel here? Thanks

13
Ok now it looks much better.
I unchecked all unused LightSelects and deleted all Takes. I'm not sure if the Takes have to do with it. But the lightselects for sure.
I don't know about the Utilization of my CPU. Now it is 100%. I didn't change anything for this. (The Virtualization setting has any affect in the rendering?)

Just to note here that I had more than one Suns, Skies and HDRi in the same LightSelect (see image below - With one of them On at a time). Also in the render that took me almost 2 days I had DOF on, with more lights in the interior (also exterior shot). In this one I have DOF off with just two lights + hdri.
I use very basic passes as you can see. ID, Reflect, ZDepth and lightmix.

I will retry again the other camera and check if the number of lights causes a lot delay. Thanks



14
I'm on a i7-4930 but get a similar problem however I've found culling down the number of lights really helps on some scenes. Appreciate this isn't always possible but I noticed a very high light count in the screen grabs, can you reduce this down (even temporarily) to see if that speeds things up?

What I didn't do is to Uncheck all LightSelects (from Multi-pass) that I have off for the current camera. I will try this and see how it goes, thanks

15
What I do to optimize my scene are the following:
1. I use render instances for all plants and trees, or forester plants.
2. I use for grass, 3 different resolutions of the grass based on the distance from camera (LOD).
3. I create instances (not render instances) for each corona light that is repeating. (and I add the source light + the instances in the LightSelect...)
4. I merge as many as possible objects in one.

On the other hand, I have many Light Selects in Corona Multi-pass and I have many objects in the scene, that I turn off depending on the camera I use each time. (Here I try to use the Take system, but as I said in a previous post I have some issues with this. Or I'm not sure if it's this, but I think it slows down even more the rendering)
Also I'm using Vertex Maps for the scattering (I don't know if this has to do with the speed...)

Pages: [1] 2