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About the noise, you can try increasing "lights samples multiplier". Also:Thanks Maru, but the noise is not everywhere, but only in those places where the light comes from the artificial light
http://corona-renderer.com/wiki/performance_debugging
Are you using PT+PT solution? If yes - then try to use PT (Path trancing) + HD. In my case almost all noises artifacts are removed during render.
Aham!
I just converted my scene from VRay and the skyportals stand there.
Here is the end of raw render, but if you see there in the mirror the light overexposed.
I'd used only Corona Sun, here is my setups for skyportal and sun, and there is the result...The environment tab was empty. Just simple worked, but I had fixed the materials.
I have only the Alpha5, and I loaded in a week ago...But, I always trying. Specialy the materials "section" :).
If, it's not working for you, sorry but I don't have a better idea...
Yeah, what you see is refraction of those lights :) You can either raise highlight compression parameters, disable visibility of those lights for refractions, or, the most realistic way, just apply some small glares on those points in photoshop, and they will look natural ;)
Did you tried shoot off the additional lights ? Or reduce the intensity lower than 10 ?
For me the CoronaSun with 0,1 and lower setup and the VRay skyportal was enought, and after in the post you have a lot of chance to change everything...
Why are you useing intensity 200-250 ? I think that too much...For my interior I used only CoronaSun with...maximum intensity 1. And one more question: Do you need "extra" lights in the scene? The Sun is not enough?
Are you useing in CoronaSky in the environment slot?
I used in CoronaSky in the environment slot, and the result was extremly overexposed...Now, I deleted, and woila...now it's much better...
Okey this is just an studio render, but much different.
I believe those are refractions of the ceiling lights :)