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Messages - swork

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1
[Max] Resolved Bugs / Re: noise from artificial light
« on: 2014-03-15, 17:30:59 »
set the AA filter to 2.

regards

filter AA set 2.

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[Max] Resolved Bugs / Re: noise from artificial light
« on: 2014-03-09, 22:19:55 »
About the noise, you can try increasing "lights samples multiplier". Also:
http://corona-renderer.com/wiki/performance_debugging
Thanks Maru, but the noise is not everywhere, but only in those places where the light comes from the artificial light

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[Max] Resolved Bugs / Re: noise from artificial light
« on: 2014-03-01, 21:04:14 »
Are you using PT+PT solution? If yes - then try to use PT (Path trancing) + HD. In my case almost all noises artifacts are removed during render.

No,I use PT+HD.
And noise not leave no matter how much time has passed =(

4
[Max] Resolved Bugs / noise from artificial light
« on: 2014-03-01, 19:30:33 »
Guys, need your help again. =)
Noticed that when included artificial lights - appears some noise.
Here you can see in the picture.
When illuminated with natural light - all right,  as soon as I activate artificial light -  noise appears =(

P/s.
Also a strong dependence on hdri. Top right-green shades from hdri card.
Obviously from the the greenery (grass, trees)  in HDRI. Is possible somehow reduce the impact HDRI card on objects reflections. Or need to correct the HDRI  (muted greens in Photoshop for example)?

5
[Max] Resolved Bugs / Re: Burned point
« on: 2014-02-24, 10:59:36 »
Thanks guys!!!
And please tell me - gamma can affect the burning point. I use a gamma 1.

6
[Max] Resolved Bugs / Re: Burned point
« on: 2014-02-23, 01:40:04 »
Aham!

I just converted my scene from VRay and the skyportals stand there.

Here is the end of raw render, but if you see there in the mirror the light overexposed.

I'd used only Corona Sun, here is my setups for skyportal and sun, and there is the result...The environment tab was empty. Just simple worked, but I had fixed the materials.

I have only the Alpha5, and I loaded in a week ago...But, I always trying. Specialy the materials "section" :).

If, it's not working for you, sorry but I don't have a better idea...

All the same, I would have included a couple of sources =) When natural light intersects with artificial - the image seems more voluminous.=)

7
[Max] Resolved Bugs / Re: Burned point
« on: 2014-02-23, 01:33:00 »
Yeah, what you see is refraction of those lights :) You can either raise highlight compression parameters, disable visibility of those lights for refractions, or, the most realistic way, just apply some small glares on those points in photoshop, and they will look natural ;)

Thanks for solutions.....
Here if the light setting was  in what is specific units - say, in watts, then it would be much easier to control the correct lighting setup. =)
One more question - if I turn off the light refraction- The image Will the less realistic?

8
[Max] Resolved Bugs / Re: Burned point
« on: 2014-02-22, 22:47:02 »
Did you tried shoot off the additional lights ? Or reduce the intensity lower than 10 ?

For me the CoronaSun with 0,1 and lower setup and the VRay skyportal was enought, and after in the post you have a lot of chance to change everything...

Light intensity is less than 10 - It will be too dark.
Is VRay skyportal work with Corona?  O_0

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[Max] Resolved Bugs / Re: Burned point
« on: 2014-02-22, 21:12:24 »
Why are you useing intensity 200-250 ? I think that too much...For my interior I used only CoronaSun with...maximum intensity 1. And one more question: Do you need "extra" lights in the scene? The Sun is not enough?

Are you useing in CoronaSky in the environment slot?
I used in CoronaSky  in the environment slot, and the result was extremly overexposed...Now, I deleted, and woila...now it's much better...
 
Okey this is just an studio render, but much different.


Yes I used the sun and the sky,and for reflections I use hdri. But the room is far from window.
So I had to include additional light sources

10
[Max] Resolved Bugs / Re: Burned point
« on: 2014-02-22, 21:05:28 »
I believe those are refractions of the ceiling lights :)

Thank,Rawalanche =)
I turned off refraction  of all lamps .
  - The situation has improved, but some points still remain. What to do with the rest of?

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[Max] Resolved Bugs / Re: Burned point
« on: 2014-02-22, 20:35:51 »
Yes- Corona light. Intensity 200- 250 . some with  IES
F-numder 4 on physical cam.

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[Max] Resolved Bugs / Burned point
« on: 2014-02-22, 14:52:15 »
Guys, need help, please. I can not remove burned point.
Tried everything. What could be the problem?
Thanks in advance.

13
[Max] Resolved Bugs / 3D max 2011 + Cоrona Alpha 5
« on: 2013-12-25, 18:03:57 »
Hello -
found some bugs Version Corona A5 for 2011 Max

Not working Corona Camera Mod - neither physical nor a standard camera.

After installing CoronaCameraMod ekstension the link below
http://forum.corona-renderer.com/index.php?topic=727.0
on a standard camera slice started working. Physical camera still intact.

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