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Messages - monaco72

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I really appreciate your comment!

I think it is not the material setup but please find and image of it attached. For the displacement modifier I use exactly the same map, that is in the bump slot.
I was playing with the scene all day and It only happens when I'm network rendering. I use the version 1.6... and I've never had problem with displacement modifier before.

I can send the scene but I need to delete all the pieces in it due to a non-disclosure agreement.... so only the lights, walls and the brick wall would stay.

Thank you so much!

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Hi all,

I'm in trouble identify one of the errors I get. At the moment I'm stuck getting rid of green and purple lines out of my render.
It's only happening over surfaces where I have applied Corona displacement modifier. The error log is empty. I have tweaked the displacement screen size.
It have worked but it came back another day. My shader is simple, I only have multiple textures mixed together in the bump slot but that is all.
Here's an image attached of the affected area...

Thanks for your help in advance!





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Gallery / Re: Classic bedroom
« on: 2017-05-31, 18:39:39 »
Generally look great! good job, but I'd like to point out few things.

some finishes look flat, especially your wood finish. a hint of bump and mapped reflection would boost the realism of your image.
Also fabrics... I see texture tiling on your blanket and there is no bump at all. Same on your carpet...
You are almost there just work on your materials a bit more! I'd recommend Grant Warwick's tutorials about building shaders and textures....

Good job mate!

Send more stuff!!!

4
Gallery / Re: RAVINE
« on: 2017-05-24, 13:39:24 »
GREAT WORK !
I see the Lambda symbol in your animation.... Half-life 3 confirmed?


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