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[C4D] Bug Reporting / Re: c4d 2023 + SSS weird lines
« on: 2022-11-11, 10:20:04 »
I sculpted the model in zBrush. Last steps before export where dynamesh, clay polish and decimation master since the original mesh is close to 4m polys and then exported it as obj.
Hm, I guess it must be the topology related, I suspect the clay polish. I will try with the original mesh and see what that does.
Thanks
Hm, I guess it must be the topology related, I suspect the clay polish. I will try with the original mesh and see what that does.
Thanks