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[Max] I need help! / 3ds max's batch redder does not use safe frame properly
« on: 2020-03-20, 21:08:50 »
Hi!
It looks that 3ds max's batch redder does not use camera's safe frame properly... When i render using standart way (by clicking Render or InteractiveRender button) - i see proper safe frabe, but when i use built-in 3ds max's batch render - it looks like my camera got little bigger FOV... I investigate it and it seems that i see the image data, that is placed in a safe frame area... Did anyone expect those problems? And how to fix batch render?
Tnx.
It looks that 3ds max's batch redder does not use camera's safe frame properly... When i render using standart way (by clicking Render or InteractiveRender button) - i see proper safe frabe, but when i use built-in 3ds max's batch render - it looks like my camera got little bigger FOV... I investigate it and it seems that i see the image data, that is placed in a safe frame area... Did anyone expect those problems? And how to fix batch render?
Tnx.