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Messages - rickeloy

Pages: [1] 2
1
Gallery / Re: Amorteamo animation
« on: 2015-05-10, 04:43:53 »
This should be the new Corona reel... Just saying.. ;-)

2
Gallery / Re: Wind Chime
« on: 2015-01-08, 18:27:35 »
Thanks for the replies, guys!
The string is actually quite simple. It's basically 2 identical renderable helixes (shape) rotated so the sit inside of each other. The knots are just  bit more complicated: I drew the know using a curved spline and with the path follow modifier I conformed the straight string to the shape of the knot.
The material is ridiculously simple, I scanned a real 10 cm string and used it for the diffuse. Nothing else. ;-)
BTW, I also used Hair&Fur for the tiny hairs along the string. Nothing fancy.
Cheers!

3
[Max] Daily Builds / Re: Daily builds
« on: 2014-12-08, 15:25:45 »
Tks for the reply, romullus!
Well, I'm not a beta tester, I wanted to apply to, though. I sent an e-mail with all the info earlier, but still Ondra asks for the request code and that's what's missing in the latest build (or at least so it seems).

4
[Max] Daily Builds / Re: Daily builds
« on: 2014-12-08, 13:30:41 »
Hey, all!
Finally took the time to install the latest daily (been playing with 7.1 and 7.2) and it doesn't give me a request code for activation. It simply shows the full UI and gives me the Activate Licence button, but no code (at least I couldn't find one).
Should I install and older daily?
Cheers
Rick Eloy

5
Work in Progress/Tests / Balcony
« on: 2014-08-11, 20:35:06 »
Just did a quick test on a client's scene (not modeled by me). I converted the materials (some by hand) and lit it using an HDRI.
C&C are welcome.

6
Gallery / Wind Chime
« on: 2014-06-15, 02:29:22 »
This is my first "real" try on Corona Render, no converted materials nor anything. Done today, from scratch, all modeling in 3ds max (and the bronze material is based on a bronze I found on the great www.coronamaterials.com).
My main goal was to get a grip on Corona Materials and see if I could do what I normally do in VRay.
Render times were really fast, with the final image taking around 10 minutes in ~2000x3000 on my i7. Pretty neat, I think.
As usual, crits&comments are more than welcome!

7
Gallery / Re: Friday fun
« on: 2014-04-09, 18:28:09 »
I'd appreciate it if you could post possible problems (with descriptions and - if possible - stripped down maxfiles) in the converter thread :) I can only fix the issues that get reported ;)
I ended up fixing the few issues I found, so I don't have them anymore. But I'll keep it in mind next time and post these there. ;-)

8
Gallery / Re: Friday fun
« on: 2014-04-09, 14:42:26 »
Look, Tanakov, in case you did not read the first post I was not comparing both engines. I just wanted to see how the converter behaves in a somewhat complex scene (the original materials had some intrincated settings) and specially the displacement. Thought this was important to figure out for me since my workflow is 100% based on VRay and if I'm to consider making the jump to Corona I need to be sure everything works in case of need.
Never wanted to compare the two pics. If that was the case, I'd have posted both side by side (which I didn't, I just posted the VRay version because people asked me to). Not reading the original post and stoping by to criticize something that was already stated by the original poster is a waste of time and just plain stupid, imo.

9
Gallery / Re: Friday fun
« on: 2014-04-08, 14:26:13 »
Here's the V-Ray version...

10
Gallery / Re: Friday fun
« on: 2014-04-07, 14:29:05 »
Didn't post the V-Ray image, thought this was not the case since all you would see was a clean render and pretty much the same quality.

11
Gallery / Friday fun
« on: 2014-04-07, 02:25:27 »
Had some spare time last friday and put together a small scene to test both V-Ray 3.0 and Corona.
The scene is no biggy, but I wanted to try a few things. For instance, I wanted to test the Material Converter with a couple donzen different materials. Found some discrepancies, some weirdness with anisotropy, but all fixable. The other thing I noticed was a small problem with the displacement: Corona seemed to simply ignore the mapping already applied to the object, which was kind of weird. On the bright side, I thought "what the heck" and replaced the displacement on the rug with real fur turned into geometry (21 million polys). Corona passed thru it like a breeze. So sweet!
Also did a few captures on different moments just to compare how noisy the pic is as time passes and found the scene to be completely noise-free after around 40 minutes (which is lightning fast compared to V-Ray, which took 2:30hrs to finish the same image).
Another thing: the same scene rendered MUCH slower when I had AO included as a render element. Anyone confirm that?

12
Gallery / Re: Black and Gold
« on: 2014-04-01, 20:32:59 »
Wicked stuff, man! Had to follow your Behance profile...

13
Gallery / Re: Corona tests
« on: 2013-11-27, 14:48:15 »
These tests are simply gorgeous, Bertrand! It's really nice to see what you do with your old scenes using a new renderer. The one with the chair and the cloth near the window, originally rendered with Octane, is probably my favourite. One question regarding it: in that case in specific, how did Corona stack against Octane?
Cheers!
Rick Eloy

14
Gallery / DOF test
« on: 2013-10-02, 16:47:19 »
1 hour rendering, just to see how long it would take to get rid of noise from DOF... All settings default. ;-)

15
Gallery / Re: Light test
« on: 2013-10-01, 18:43:31 »
Really nice! Just think the flare would be a lot stronger, since its so directly seen. ;-)

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