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Messages - brabus.s

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I updated to Corona 12 a few days ago, and I’ve noticed that both the Layered Materials and materials using the Multishader no longer appear in the Material ID Mask (Multipass) as they used to.
In all previous versions of Corona, this feature worked perfectly, displaying the masks correctly.
Now, this issue has created a significant challenge in post-production, as I rely on accurate masks for further adjustments.
Has anyone else experienced this problem?

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[C4D] General Discussion / Re: SharedShaders - RenderFarm
« on: 2021-04-12, 09:45:17 »
Hi.
Did you saved the “unshared” scene trough the corona material node editor option “save without shared shaders”?
1. Open corona material node editor.
2. Under the Tools window “Save without shared shaders”.
3. Choose yes to save an exact copy of your scene but without shared shaders
4. Close the actual project
5. Open the project copy you have just saved (it will be renamed “yourprojectname__unshared.c4d” )

With the shared shaders error it always worked for me

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[C4D] General Discussion / Re: SharedShaders - RenderFarm
« on: 2020-12-12, 16:23:49 »
Be aware that rebus farm actually also do not support “corona select material“. My solution is to use “corona layered material”.

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[C4D] General Discussion / Re: SharedShaders - RenderFarm
« on: 2020-12-12, 16:18:31 »
Hello
I had this problem too. But now, after I have spend hours to resolve this problem, I found a way to avoid this… Open the corona node material window, under the tool menu there is an option to save without shared shaders! And it save a exact  copy of the work but with out any shared shader (it automatically duplicate the necessary shaders…)

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