1
Gallery / Re: Dunlap A-Frame lighting exercise
« on: 2024-01-13, 11:14:13 »
Hi may i ask how do you create subtle chromatic abberation ? It is inside corona VFB or in pot processing software ? Thanks
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Mip-mapping is conditional, render at high-res framebuffer and it's back to full footprint. But I am definitely in support of it. Automated mip-mapping behind the scene, but with control to still allow user-control to modify the amount/level) would be of course fantastic. Most of my machines are 128GB ram and they're not enough... but that's also because 3dsMax and Corona load all assets twice effectively. Not much to do there.
Out-of-Core is just glorified swapping.
But I am like.. not arguing these features don't exist, but they're not features I mentioned. Here is thing A which is maybe similar to feature B. Well, ok.
Obviously i can't remember what exactly i did 5 years ago, but i think i went through my textures and made sure that all the textures that don't need extended bit depth, would be saved in 8 bits per channel and all the greyscale textures would be saved as single channel images. If that still doesn't solve low RAM issue, then the other most effective way to lower RAM consumption is to reduce texture resolution, just be aware that this potentially can come at the cost of lower final image quality. On the other hand, with modern Corona you may not need any of this, because it evolved since and introduced some memory saving features, like out of core textures.
..
Thanks Ryuu, your answers helped me great deal! I'm working on a simple scene, but Corona was throwing low memory warnings even at lowest resolution renderings. I did few optimizations to some unnecessary heavy assets and now i can render at 4K without problems. That is quite an achievement for my 16 GB RAM! :]