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Messages - kema

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i just change the texture import gamma with this in mind:

"When loading ordinary bitmaps (for example into "diffuse" slot), you should always use "Automatic" gamma setting. When loading bump, displacement, or normal maps, it is correct to use gamma override of 1.0. You may also want to use gamma 1.0 for other grayscale textures, such as refraction level, reflectivity, opacity, etc., but this can be dependent on the kind of result you are seeking."

https://coronarenderer.freshdesk.com/support/solutions/articles/5000515647-how-to-configure-gamma-


i will make the scene again and share it, that private uploader is here on the forum? how to do it? thanks



2
hi

thanks

i was using zoom (alt+ z) in perspective view and also used corona camera placed close to the object, same result always

i used mapped specular yes, and this happened always when i used that method.. if i didnt use mapped spec, doesnt matter how much i zoomed in, it was good

it was not even corona bitmap, just dragged the image map to material editor, override its gamma to 1.0, thats it, i didnt even think about filtering, what is that texture filtering, how can i control it?

looks like i have to live with this, and skip mapped spec where i can, at least on non-organic objects

3
hello there

this is a very quick test scene, but i noticed the outcome is a lot different once i start to zoom in closer to the object.. it becomes a lot brighter for example

simple hdri as environment and a corona light, a very glossy material with a fingerprint assigned to the reflection
but i also noticed this when i use layered mtl for example.. details are going away once i move camera closer to the object... and while the IR seems ok, final render is different (brighter for example, like the attachent)

what is this? am i expecting something wrong or this is how it should work? please light me up :)
thanks

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