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Messages - barrubba

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[Max] Bug Reporting / Re: problem when i save cxr file ?
« on: 2022-09-13, 10:21:49 »
I'm on a 64 total ram. System.
The rendering process took 3/4 of total amount..
1/4 of free ram is not sufficient?

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[Max] Bug Reporting / Re: problem when i save cxr file ?
« on: 2022-09-10, 09:30:46 »
Me too, same problem.
And if stop the render, max crush after cleaning.
Anf no automatic cxr saving during the rendering.
All this happened on last project, not the previous, just a week ago.. So I don't know where is the issue.

3
[Max] I need help! / Re: corona camera texture distortion
« on: 2019-12-11, 16:09:17 »
i need to ha(ve that background yet cylindrical panoramic, even if not perfect, and to work on barrel effect of 3d rendered model, to fit with background sphericity perspective

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[Max] I need help! / Re: corona camera texture distortion
« on: 2019-12-10, 11:59:07 »
How did you "cheat a little" ? with camera distance from target and fov?

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[Max] I need help! / Re: corona camera texture distortion
« on: 2019-12-09, 12:32:25 »
i'm not a specialist! so the final job is to fit corona camera perspective/lens distortion with the one you can see in photo i0ve attached in original post.
It's not important the process but the results..i0m ready to do everything but imho horizon leveling is not so important as the rest..

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[Max] I need help! / Re: corona camera texture distortion
« on: 2019-12-09, 08:46:04 »
No.. The panorama is not a spherical 360 photo but a 180 degree panorama, obtained merging several photo in ptgui software.
I have either another panorama of 120 degree.. And even in that case I need to create correct (or approximated) distorsion map

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[Max] I need help! / corona camera texture distortion
« on: 2019-12-09, 00:35:11 »
i have a 180° panoramic photo and it must be used as background in 3dsmax to place a solar farm project
The problem is that the focal is wrong becouse of huge field of view of panoramic photo.
I think to resolve using distortion texture setting in corona camera, right?
what kind of texture i have to create to reproduce that distortion, in order to render correctly project placement and perspective?
Last step will be post processing in photoshop where merge both image and rendering.
Thank you

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