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Messages - naxiu

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Sorry, I don't see any reports or reference for this, why is this disabled, just testing todays daily and also appears on previous versions (if this si reported or explained please forgive me, I couldn't find it)

Try removing Simple Exposure from Tone Mapping stack, add Photographic Exposure and then use Render Settings > Camera tab > Basic photographic settings.

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Gallery / Nissan Skyline R32 GT-R
« on: 2021-12-18, 17:21:42 »
Hello,

today im bringing up my newest project - a white, stanced Nissan Skyline R32 GT-R in light studio scenario. Tried my best improving my lighting skills and since white-on-white scenarios in automotive industry is one of the hardest ones, I decided to tackle it.

Big thank you to whole team behind Corona and the fact you are one of really few renderers out there allowing students like me to afford a fully legal license and taking my hobby to next level. <3


Everything done inside 3ds max & Corona Render with slight After Effects post processing.


Behance post: https://www.behance.net/gallery/133274681/Nissan-Skyline-R32-GT-R
Instagram: https://www.instagram.com/p/CXgaxewLjoW/

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Gallery / BMW M3 Competition
« on: 2021-07-01, 14:39:19 »
Hello,

After falling in love with the flagship BMW's paint Isle of Man Green, I decided to recreate it within Corona Render. Took me good few hours to achieve satisfying result, and right after decided to take the new M3 for some quick photoshoot.

It's also my first project with some entry-level retouching. Every single picture was rendered and split into separate light passes thanks to great Corona's Interactive LightMix. Then I took them into Affinity Photo to try and put together my first works without my usual go-to compositing software, After Effects.

As mentioned above, I composited images from several light passes. Because of that, I didn't really bother light linking the tiniest details out of every light, and just proceeded to try and have more flexibility in post process - the workflow works exactly the same as stitching regular light painted photos taken with a camera.


Visit my Behance project for little breakdowns of some shots: https://www.behance.net/gallery/122598241/BMW-M3-Competition


Thank you!

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Gallery / Re: Bagged M4 & M3 - ///MPIRE
« on: 2020-06-12, 13:22:27 »
Really super work. I have two questions.
1. Did you rework on the carpaint material to achieve such reflection?
2. Can you please share your thoughts on the overall lighting scheme?
Regards.

1. Yes indeed, I'm not using Library's premade materials - always trying to come up with my own shaders.

The material is really simple: I'm using a layered material with base material + coat material, masked with slightly tweaked Falloff map. Attaching breakdown in

2. Lighting was such an ease for this scene thanks to Corona's Sun & Sky system, and the Improved version introduced in newest builds is giving insane vibe right away. Whole scene is lit with just Sun & Sky system.

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Gallery / Bagged M4 & M3 - ///MPIRE
« on: 2020-06-10, 22:14:27 »
Hey!

I'm new on Corona Forum, but been using Corona for few months now.

Today I present you my newest automotive-related piece.

Also available on:

Artstation: https://www.artstation.com/artwork/68nXB6
Behance: https://www.behance.net/gallery/98652481/Bagged-M4-M3-MPIRE


Software used: 3ds Max / Corona Render / After Effects


Big fan of work posted here on the forums, also been lurking for a while!!

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