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Messages - Maybejensen

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1
[Max] I need help! / Re: License occupied by my own pc
« on: 2025-09-04, 13:01:18 »
I dont have one. I'm using that uselss AI chatbot thing. It's giving me no ticket ID even though i asked it multiple times
Can someone please help????? I'm getting no respone or help of any kind through the chatbot.....

2
[Max] I need help! / Re: License occupied by my own pc
« on: 2025-09-04, 12:02:22 »
I did through the widget. Heard nothing so far

3
[Max] I need help! / Re: License occupied by my own pc
« on: 2025-09-04, 09:12:26 »
Now the license is occupied by my laptop at home, which i do not have access to. How do i revoke access to a pc i cant reach

4
[Max] I need help! / License occupied by my own pc
« on: 2025-09-04, 09:02:50 »
I'm constantly getting messages that my corona license is occupied, the license server shows it as the pc i'm currently working on. Why is there no way to disconnect whatever is using my licenses??? I have a deadline in a few hours and can't do anything. Please help

5
Hey
After installation of the new version of corona, we don't seem to have the updated frame buffer.
All settings are changed, but we can't get it to show up. Anything we can do to fix it?

FYI - Our IT administration has imposed a total lockdown of installation of .exe files on our computers, we need their admin password for installation. Usually this is fine, but with corona, we have experienced some features have been missing or not removed properly.

6
Gallery / Re: Nissen hut conversion: Bedroom and Ensuite
« on: 2024-12-13, 14:53:15 »
Very natural lighting. How was this achieved?

7
Found the reason why. When opening, corona defaults to the beauty pass. It goes to the lightmix pass once you tick off and on a lightmix layer. So when you do a render after closing corona, what you see is different.

8
Exactly. Yes.

9
[Max] Bug Reporting / Lightmix bug when first opening scenes
« on: 2024-11-25, 08:37:07 »
Hey
We have an issue where lightmix won't kick in, when we first open a scene and do an interactive render.
We have to tick off a lightmix layer then on again for it to work.
This happens 100% of the time when using multiple HDRI's in lightmix.

Corona version: 12 (Hotfix 1)
Full-speed, Non-debug, MaxSDK 2024
____________
Edition   Windows 10 Enterprise
Version   22H2
Installed on   ‎28-‎05-‎2024
OS build   19045.5131
Experience   Windows Feature Experience Pack 1000.19060.1000.0


10
Gallery / Collection of interior visualizations - 2024
« on: 2024-10-29, 09:01:00 »
Wanted to share some of the work we’re doing at Jeudan.
We have a large portfolio of properties around Copenhagen that mostly cater to businesses. Here are a few of our favorite interiors from 2024. Keep in mind, we handle both the design and visualization internally.
It's a bit different compared to what you usually see on here, so i thought it might be of interest.
Comments are welcome :)












11
Gallery / Re: Chair - T
« on: 2023-12-05, 12:32:48 »
Really loving the photographic feel. How'd you achieve it? I'm thinking the blurry edges and the soft highlights

12
Gallery / Re: Pensiondanmark - Fælledbyen By 3D-Vizual
« on: 2023-11-07, 09:57:28 »
Looks great! Always happy to see animations on here

13
Hey Pokoy, I'm aware. However many render engines circumvent this by creating their own save file workflow.
Maybe we could get something that resembles the one in V-ray.
This is how it works in 3dsmax, always been this way, not related to Corona specifically.

14
Hey Tom, I'm glad I'm not the only one frustrated. You can DM me the link if you'd like
Hi,

Yes this is annoying I know. I face the same issue using Corona 10, but I didn't know other rendering engines don't produce this issue.
Actually I thought it was a 3ds Max related bug, and not Corona related, but maybe I'm wrong here I don't know.
I found a workaround for this: I use a small script that enables me to delete the path where render elements are saved so that, after completing a render with 'Save file' unchecked, render elements don't overwrite any files that have been rendered previously.

I am going to ask the developer their permission, and if they agree, I'll post the script here.

15
I created a thread a couple of years ago, complaining about the way Corona saves final rendered images. But it still makes absolutely no sense whatsoever.
As far as I understand, we're supposed to check "Save File" in the common dialog in Render output, and find a location,  this way it will save all render elements along with what's previewed in the frame buffer.
However, after I've completed my final render, I turn off the "Save File" checkmark, and it is still saving test renders in the same location because saving is turned on in the render elements.
When I uncheck "Save file" how comeliterally doesn't do that?
Currently, when I uncheck it, it is still saving all my render elements, which often leads to overwriting final renderings.
Every other engine V-ray for example doesn't do this, and have implemented their own save file dialog.
What workflow are you all using to combat this?




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