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[Max] I need help! / Re: Using Real world units with Corona Triplanar map?
« on: Today at 03:03:38 »Corona triplanar is by definition working in real-world scale. In fact it can't work in any other way. Scale in triplanar is the same as real-world scale in bitmap. Just make sure that your bitmap tiling is set to 1 in U and V or close to that if your texture is not square and control map scale in Corona triplanar. It's even simpler than with Max's real-world scale, since you don't need to bother with UVs and RW checkboxes.Thanks romullus for the reply. The issue is the map I'm using isn't square hence the need for the real world scale since the scale provide by the triplanar assumes the texture is square. Should I input the dimension of longer side of the texture in the triplanar scale slot?