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Messages - mancdan

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[Max] General Discussion / Re: Corona 12 and Vantage
« on: 2024-10-25, 17:08:10 »
That's great to hear. We are thinking of switching to Corona from V-ray but not having Vantage live link has put us off thus far.

Thanks for the update

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[Max] General Discussion / Re: Corona 12 and Vantage
« on: 2024-10-25, 11:45:23 »
I'm sure I read somewhere that Live link is not on the table.

Are you saying that 3ds Max -> Corona -> Vantage (live link) is work in progress? This is a future upcoming feature?

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Intersting I never knew you could use splines to create textures with distance map.

4
Lots of reasons for the CIE - e.g. you just want to do some adjustments to an image, you don't have to wait for Max to open. You want to just edit an image, you won't have the chance to confuse yourself that the image in the VFB is from the current scene where you can get into a bit of a mess by erasing your image by starting or resuming a render where the scene doesn't match the image. The CIE is "leaner and meaner" so can do some things faster since it's not inside Max. You can batch script the CIE to process multiple images at once. And so on :)

Interesting!

Cheers for this!

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Holy moly I'd completely forgotten about the max file output after using vrays for many years.

gah

Thanks!

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I just want Corona to save out my render to a network path as .CXR at render completion. Is this possible or not?

I do not like the idea of relying on an autosave feature to do this on my local drive.

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Ah CIE, I had no idea it existed. Exactly what I'm looking for thanks. Any reason 'Open' is not an option in the main VFB? Why do we need a separate standalone application for this? Could it not just be part of the VFB? Just curious.

What I mean by autosave. Well, it's not really autosave just a specific output path on render completion.
Say I render View_A and set an output save path to P:/xxxx/xxx/View_A.cxr, that finishes rendering and it saves the .cxr to that directory. I move on to View_B set output path to P:/xxxx/xxx/View_B.cxr, press render. That finishes and saves to that directory.

I will generally have a number of views in my max file, and (in vray) I save all of my render settings as an .rps for each view. So if I have to revisit the view and render it again, I just load in the .rps, select the correct view in my scene -render, and it will save out the image to the previously specified network directory in the .rps when it's finished.

Essentially, I want set an output path for renders onto our network on render completion. At the moment, for me at least, it seems I have to wait for the render to end and save out a .cxr to a specific netowrk directory manually. Then move onto the next view and so and so on...

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I'm sure this may of been asked before, but I'm struggling to find anything that helps.

I want a render to save onto a network drive at render end (output path). I would also like to be able to re-open this render into the VFB (with all the included elements) at will at a later date.

I'm from a vray background, so this was all quite straightforward in the past. In Corona it seems, everything saves locally via autoback path?

Any help here?

Thanks

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So I guess what I'm asking is, can we use a calibrated HDRI at all(?) and expect a physically correct scene? Physical sun is the only way achieve realism?

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I've recently switched from Vray so first of all, hello. Funny I came across this thread, I'm wracking my head around the exact same thing at the moment. I've not had chance to test any of this out yet, but here's some thoughts...

So you "calibrated" your HDRIs that all of them would produce similar brightness at 0EV in Corona VFB? Sure, that's convenient to use (if your light source is HDRI only), but that also means that all of them most likely has physically incorrect brightness and your calibration will be worthless if you'll need to combine HDRI with physically plausible light sources. On the other hand, if you only render cars on the backplates, that's not a problem.

On an exterior Arch Viz scene, lets say we want to use a high noon HDRI. To ensure some physical accuracy we go ahead and calibrate it to a 3d virtual sun. Now, I would of thought after doing so our HDRI would then be more or less physically correct, and any other physical lighting (interior lighting eg) would be correctly exposed in our scene.

What am I not getting here? as it sounds from what I've quoted this would not be the case?

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[Max] I need help! / Re: Aviod/Correct Wide lens distortion
« on: 2019-10-09, 13:21:00 »
Use with caution !

Is it because of its unnaturalness, or is there some other hidden issues?

No..it's because there are many ways architect, developer, and you, can be sued for deceit ;- ). It can be argued that wide-angle is more deceiving that longer focal length hidden behind wall, but both can be taken to extreme and really create wrongful illusion. In US/UK that can get you in trouble.

But also lately, after visiting some real locations, I am not sure I can say that here...but I almost felt guilty how much better I made it look in CGI... so now I am committed to not taking illusion very far. Architecture should be portrayed like it will exists, at least that is my current position. I don't hide or fake things when clients ask me now.

Architect: "We need to make this box room look big..."

Artist: "Ok. (Sets camera to 18mm) This ok?"

Architect: "No, it needs to look bigger"

Artist: "Erm, ok. (Sets camera to 12mm :S). How about this?"

Architect: "Go lower, we need to see everything and it needs to look big".

Artist: "Lower? Erm i er..."

Architect: "WHY DOES EVERYTHING LOOK SO DISTORTED!?"



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